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Copyright © 1998-2003,
Longbow Digital Arts.
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BackBuffer:
We've been meaning to release this for a while now, but better late than never. BackBuffer is the
basic 2D display technology used in DX-Ball 2, which provides an abstracted interface to a linear
frame buffer in 8, 16, 24, or 32-bits, with seamless full-screen and windowed mode switching. Now
the source code for it is being released! With a couple of minor restrictions, you can freely use it in
your own projects (freeware, shareware, commercial, whatever).
The source code archive contains four main components:
BackBuffer - the total 2D windowed/full screen interface.
CreateDib - handly class for displaying graphics in windows.
GLBuffer - work in progress OpenGL window handling class.
Sample Apps - simple app skeletons for BackBuffer and GLBuffer.
Click here to download BackBuffer.zip (25 kb).
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Comments? Questions? Know of a good programming page?
Send me email!
Copyright 1998-1999 by Seumas McNally.
No reproduction may be made without the author's written consent.
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