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VOL. CCCLXXXIV TWO CENTS TORONTO. TUESDAY, MAY 23, 2017. THIRTY-NINE PAGES.

50% Off Hegemony Gold!

By rob,



Get Hegemony Gold half-price during Steam's annual summer sale! For just $9.99 it's a great way to practice your battlefield tactics while we finish up Rome!

Update: The Steam Summer sale is all over for another year and I'm sure everyone is now buried in bundles and franchise packs. If you were unfortunate enough to miss out on this deal consider signing up to our Facebook or Twitter feeds for all the latest news, deals and promotions as soon as they happen.

Cut-scene Paintings, Engage!

By Britt,

Hi Everyone! We've all been hard at work on Rome here at the office, so we thought we'd give a bit of an early glimpse at the game. Here's some paintings I've been working on for the cutscenes throughout the game! Read more to see a few more, and hear a bit about them. Continued →

Longbow in the Financial Post

By rob,

"Toronto’s Longbow studios avoiding iOS in favour of hardcore PC games" - check out a new article about us in the Financial Post. It talks a little about our history and what we're doing with Rome plus some commentary on how we seem to be bucking the trend set by other local indies:

"Longbow is unlike many of the new wave of game studios popping up in Toronto that focus on smaller apps for iOS and other mobile platforms, but instead puts its resources into making hardcore PC games for a specific niche audience."

Origins Game Fair #4

By rob,

Longbow is back at the Origins Game Fair for a record 4th time with our biggest booth yet (check out some of the setup pics). As usual, we've got great discounts on boxed copies of Hegemony Gold, tons of the ever-popular buttons and, for the first time at Origins, limited edition Hegemony Rome t-shirts. Unfortunately, Rome isn't quite ready for a playable preview yet, but we're more than happy to talk about it and if you drop by early, you can even grab your own super cool rub-on Rome tattoo.

Update: The show is over, but we have about a dozen shirts left over. If you're interested in purchasing one, details can be found here.

Hegemony Gold 1.5.6 released

By Rick,

We're at a point where we think version 1.5.6 of Hegemony Gold is now stable enough to officially release, so we'd like to thank all the players who helped us work out the bugs. Originally we had only intended to fix a problem where players weren't finding any sheep in their territory, but thanks to all of you we also found time to add a couple new features to the diplomacy window and fix a bunch of minor bugs that have been kicking around.

As always, you can get the latest version by installing the demo over your current install; the game will recognize that your serial code is valid, and will automatically unlock it. If you purchased through Steam, Impulse, or GamersGate, expect the update to be pushed to those outlets soon.

Obviously we're focused on developing Hegemony Rome right now, but as always, let us know if you run into any trouble by posting on our forums or emailing me or Rob.

Thanks again, and keep reading for the changelog. Continued →

Rob talks Rome with Game Reactor

By rob,

While at the GDC back in March I had the fortunate chance to talk with Game Reactor about Hegemony Rome. I have to apologize to Game Reactor because we were suppose to send them some new Rome footage that they could splice in, but between regular development and the launch of Gold on Steam we've been so busy it kept getting put off. But if you're interested in Rome, and don't mind staring at my mug for a few minutes, head on over to GRTV and check out the interview.

Hegemony Gold 1.5.6 beta 1: Sheep Edition!

By Rick,

We're hard at work on Hegemony Rome, but we haven't forgotten about our Hegemony Gold players!

This is all about sheep and farms, hence the name 'Sheep Edition!' The most important change is that the AI sometimes weren't capturing sheep, and since there's a cap on how many sheep are allowed on the map, this meant there was no room for new sheep to spawn near the player. That shouldn't happen anymore.

Just to be safe, we're releasing this as a beta, so download it here and let us know what you think! We don't expect there to be any show-stoppers here, so unless anybody reports any problems, this update will probably get upgraded to a full release some time next week.

Keep reading for the full change log. Continued →

Longbow has a new intern!

By rob,

It was hard to find a cartoon that combined both Rome and interns, but this one seemed the perfect pic to introduce our new programming intern Chris. Chris is a game design student here in Toronto and will be joining us for the summer to help out with Rome and hopefully get some useful experience in the industry.

Right now he's buried in our massive code base and cryptic design documents, but once he digs himself out he's been elevated to "Extraplanar" status on the forums, so if you see a new name answering questions or doing tech support say hi and be kind as our office is hard to get to and it can be exhausting fetching coffee all day :)

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