Skip navigation

VOL. CCCLXXXIV TWO CENTS TORONTO. TUESDAY, MAY 23, 2017. THIRTY-NINE PAGES.

Happy Holidays, it's Beta Time!

By rob,

Just in time for the holidays, we're excited to announce that we're looking for eager volunteers who'd like to help out play testing Hegemony Rome! Player feedback is really important to us and we're eager to spend the last few months polishing things up as much as possible. And frankly, this game is just way too big for the handful of us to try everything thoroughly. Continued →

New Screenshots and Announcement Next Week!

By rob,

For those of you who aren't on Kalypso's mailing list, they released a handful of new screenshots for Rome today that we wanted to pass around to the community. And we know a lot of people are really busy this time of year, but check back next week because we've got another announcement coming before the holidays that I know at least a few of you have been waiting for :) Continued →

DX-Ball 2 15 year anniversary!

By Rick,

Fifteen years ago, Longbow Games (known as "LDA Games" at the time) was little more than a hobby project for Seumas McNally. But all that changed when Seumas and his family released DX-Ball 2. He had a hit on his hands, and he was able to carve out a little independent game company at a time when indie games and digital distribution were almost unheard of. Seumas unfortunately passed away in March 2000, but his legacy lives on.

Over the last fifteen years, we've heard from a lot of stories from people who have had their lives changed by DX-Ball 2, be it a shared experience between children and parents, a soothing relief for people going through tough times, or an inspiration to go on and create their own projects.

Most recently, we've heard from a fan who goes by the name of Cresun. Cresun was particularly inspired by the music in DX-Ball 2, which was created by Eric Gieseke aka Sidewinder. Cresun has been digging through the music files for DX-Ball 2 and has remastered each track. In addition, he's also created a tribute site for the 15-year anniversary, and he plans to post one track every day, along with some other goodies. Be sure to head on over and show him some appreciation.

And a special thanks to everybody who has played DX-Ball 2 over the last 15 years!

A Legion of Your Own

By rob,

We were polishing up the new unit window and thought it might be interesting to share since it shows off a number of new features in the game. Continued →

No Place To Hide

By rob,

Seasons have always been important in Hegemony, and inspired by Caesar's challenges with the Belgic Morini and Menapii tribes, we've add a few new features that will affect how you strategize throughout the year. Continued →

Mini-Blog: Rebellion

By rob,

Building an empire is not just about battles and sieges, once you capture an enemy city you're going to need to hold onto it if you want to leverage its resources to fuel your warmachine. Over the centuries, Rome faced countless rebellions from Spartacus to Boudicca, and ambitious commanders employed a variety of tactics to deal with them. Continued →

Mini-Blog: Flanking

By rob,

We're deep in crunch right now which unfortunately hasn't left a lot of time for blogging. However, for those interested in how things work under the hood, I thought I'd make a quick post on some of the work we're doing updating the flanking mechanics for Rome. Continued →

Dev Blog: Landscape Design

By Britt,

We've been extremely busy over the last few weeks and unfortunately this has bit into our blog schedule a little. Rome will definitely be the biggest launch we've ever done and some things need to get finished fairly early so that everything can be prepared for launch day. But enough excuses and onto the blog ...

One of the aspects of the game that we really wanted to develop with Rome was the diversity of the scenery. Somewhat limited by nature and history, we had to figure out ways to diversify without having obvious go-to biomes like desert/rainforest/tundra. In Hegemony Gold the land itself was diverse enough to be able to tell where you were on the map at any given time, using signifiers like the coastline and islands. But in Gaul, much of the map is taken up by a nice big chunk of Western Europe. So how do you make parts of Europe look like different parts of Europe? Continued →

Dev Blog: Divisa In Partes Tres, Part 2

By Rick,

Last time I introduced the three main groups of people Caesar fought in the Gallic War: the Gauls, the Germani, and the Britons. This week I'll be diving into the most important one: the Gauls.

It's no surprise that the Gauls would play such a prominent role in the Gallic Wars, and indeed they make up the vast majority of the factions in Hegemony Rome. Of the twenty-six factions currently playable in the game, eighteen of them are Gallic. Continued →

More News 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39