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Level 14 Human wizard
Alignment: Good
Posted on July 2, 2006 at 10:34 am

This topic is for those wishing to publish their addons. Those wishing to discuss these addons should do so here. CSY Balance Mod should not be discussed there, as it gets its own topic, due to potential importance.

Website is being cleaned up to satisfy the quality standards. You can still visit my website for these downloads. These addons are only compatible with the Full TM, unless overridden otherwise.

Level 14 Human gamer
Alignment: True neutral
Posted on July 2, 2006 at 1:33 pm

This is kinda neet... I hope it takes off... Well.. Ill make my contribution

This is my Sentry Drone Tank - It handles like a Mite but has a fast reload.
[url]http://nemesis.tippy.name/Sentrydrone.zip</a>

This is my Arlo T-87 tank. Its a remake of the Arlo I made about 6 years ago (Wow, that is along time ago!) You can find the original on RC Database site under the author King Tiger or click here --->[url]http://treadmarks.vorklift.com/tm_download.php?id=21&aid=9</a>(that was my name then) Any ways the new one handles a lot like a Nemesis but shoots a weapon that act likes the plasma and Evil combined.
[url]http://nemesis.tippy.name/arlot87.zip</a>

Level 14 Human Shadow
Alignment: Chaotic good
Location: Earth Orbit, Preparing to Attack
Posted on July 2, 2006 at 10:52 pm

All of my mods can be found here: http://treadmarks.vorklift.com/tm_download.php?id=21&aid=1

They include:

Color laser pack - replaces default laser with 6 random lasers of each color, with total weight of the combined lasers equal to the normal laser.

Crater nuke - modifies the default nuke to create a crater rim when it goes off to better simulate reality.

EMP - A simple (though sometimes buggy) weapon that creates an attack wave centered around your tank.

Kangaroo Mines - Hop hop! In come the mines. Quite overpowered, but fun.

MIRV Missile - Technology test to prove MIRV missiles were possible. See A2597's MIRVs of Steel and General Moltek's DAS Mirv as a better incarnations of the technology.

Mosquito Launcher - Get stung to death! (Note, weight of this weapon is set to high. You'll need to lower it for it to be fair.)

Plasma Pulser - Little balls of plasma shooting at you. Rapidly. Very rapidly. They don't do a lot of damage, but they sure shoot fast. Think plasma-disk launching machine gun.

Random Weapon - A technology test demonstrating that a random weapon generator is possible to make. This one links to the default weapons.

Sheep Mines - Like the Kangaroo mines, but they go BAH!

Tree Strike - Ever wanted to populate a forest? Well, this is the weapon for you!

Black Window Tank - A spider tank.

Liquid Tank Pack - Want some new skins for your liquid tanks? Server Side Only technology, so it's safe for hosts to have. There are also a few modified tanks (changes to friction and gravity only).

CTF Acid Moat / CTF Poison / CTF Volcanic Isle - These maps have water that kills you. CTF Posion was the technology test map. Acid Moat and Volcanic Isle were follow ups. Volcanic Isle is a 3-team CTF map. The others are 2-team maps.

Other CTF Maps - Galaxy is hard to play. Spiral can be difficult to win. Pyramids is based off of Mayan pyramids, also see in the DM map Mayan. Ring and Pyramids are 4-team maps.

DM Maps - Basin is fun to play, from experience. CTF Caves was a technology test map designed to simulate an underground cavern. It mostly works, though there are still bugs with some of the spewers. Mayan and Mt St Helens are ordinary maps.

Enjoy!

RC

(Need to get another 10 or so maps I've finished uploaded sometime)

Level 14 Human Shadow
Alignment: Chaotic good
Location: Earth Orbit, Preparing to Attack
Posted on July 2, 2006 at 11:11 pm

Top weapons I know of (artistry, design, and function):


DAS Mirv by General Moltek: http://treadmarks.vorklift.com/tm_download.php?id=34&mid=58
(SSO version - http://treadmarks.vorklift.com/tm_download.php?id=34&mid=121 )

DAS Tornado by General Moltek: http://treadmarks.vorklift.com/tm_download.php?id=34&mid=59

Acid Cloud by Vlad: http://treadmarks.vorklift.com/tm_download.php?id=34&mid=9


I'm sure I'll think of more :)

Level 16 Human Jack-of-all-trades
Alignment: Chaotic good
Location: The Void
Posted on July 4, 2006 at 12:49 pm

Just links.

Level 14 Human Sr Code Monkey
Alignment: Chaotic
Location: lost in the evil lands, of soccer-mom piloted minivans....
Posted on July 4, 2006 at 12:54 pm

As a reminder, if you have my site listed, you need to chage the url to:

http://treadmarks.omnilinkavstudios.com

this will take you directly to the treadmarks site. the old url will take you to my site's hub page. Save your users an extra click. :)

Level 14 Human gamer
Alignment: True neutral
Posted on July 20, 2006 at 3:51 pm

Well Well Well... here is the link to the DM Lake Ridges map I made. You can find the discussion and picts at
[url]http://www.ldagames.com/forums/viewtopic.php?t=837&postdays=0&postorder=asc&start=15</a>
[url]http://nemesis.tippy.name/DMLR/DMlakeRidges.zip</a>
Enjoy :twisted:

Level 14 Human gamer
Alignment: True neutral
Posted on July 20, 2006 at 5:19 pm

http://dennisfarris.googlepages.com/mods I think thats it

Level 13 Human Cosmic Destroyer
Alignment: Chaotic evil
Location: Observing System Sol. Planet #3
Posted on January 19, 2007 at 9:32 pm

post some more.

Level 13 Human Cosmic Destroyer
Alignment: Chaotic evil
Location: Observing System Sol. Planet #3
Posted on May 25, 2007 at 7:47 pm

please?

Level 14 Human wizard
Alignment: Good
Posted on May 27, 2007 at 6:22 am

I don't think you are posting in the right topic. This topic is for discussing existing add-ons as well as the database itself.

Since your last post at this topic, there has been 1 new addon since last visit. That is the Balance Mod that sometimes receives mentions even though it isn't being replied to. You (and other members) will need to offer suggestions if this mod is to expand further.

Level 13 Human Cosmic Destroyer
Alignment: Chaotic evil
Location: Observing System Sol. Planet #3
Posted on May 29, 2007 at 8:27 pm

if it is what the name applies, then there really isn't much to suggest.

Level 13 Human gamer
Alignment: True neutral
Posted on September 29, 2008 at 6:37 pm

I'm shocked, SHOCKED that my Landshark didn't hit the list!

:D :D :D

Level 13 Human Cosmic Destroyer
Alignment: Chaotic evil
Location: Observing System Sol. Planet #3
Posted on March 29, 2009 at 8:32 pm

is that the shark weapon? I love that!

also, since TM is dying/dead, I see no harm in discussing mods here