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Level 12 Human wizard
Alignment: Good
Posted on May 26, 2006 at 7:11 pm


* [Challenge Space Yard Spacedock] Dennis's order has been processed at a cost of 550 credits (250 friendly bonus).
* Dennis's Emergency Shield Capacitor energizes Challenge Space Yard Spacedock for 200 Shield damage.
* Challenge Space Yard Spacedock's Tachyon Cannon hits Practice Target for 35 Shield Piercing damage.
* Practice Target explodes.
* Challenge Space Yard Spacedock emergency constructs Practice Target.
* Challenge Space Yard Spacedock emergency constructs Practice Target.
* Challenge Space Yard Spacedock emergency constructs Practice Target.
* Challenge Space Yard Spacedock's Emergency Energy Core energizes itself for 200 Energy damage.

Level 12 Human Unaffiliated Game Maker
Alignment: Chaotic
Location: England
Posted on May 27, 2006 at 11:59 am

*flys into a csy dock and hands over a pile o' credits*
*awaits enhancements*

Level 12 Human wizard
Alignment: Good
Posted on May 28, 2006 at 7:45 pm


* [Challenge Space Yard Spacedock] Upgrade Complete.
* [Challenge Space Yard Spacedock] NOTE: The damage rating is absolute, meaning regardless what weapons you have or how fast they fire (or swing), the damage per turn is based solely on your damage rating. This helps balance some issues considering damage.

Level 12 Human Unaffiliated Game Maker
Alignment: Chaotic
Location: England
Posted on May 29, 2006 at 8:45 am

Yey, *swoops out and tail-whips 5 targets on the way*

Hey Dennis, check out my new poison tail blade, that should weaken you. :D *stabs*
You'lll need that fixing.

Level 12 Human wizard
Alignment: Good
Posted on May 29, 2006 at 11:49 am

Chapter 1
___________________________________________________
As the story continues, Dennis, NitroNumber9, 2ndself, and Jujaga are in a FFA (free-for-all) against each other. Who will completely win control of the Chaos Emeralds? What purpose could these emeralds be used for? And who could be next?

Virtually since the battle started, Jujaga has left the battle and Dennis and NitroNumber9 team up against 2ndself. Later on, Challenge Space Yard Arena turns against 2ndself for his intelligence and teams up with Dennis and NitroNumber9.

Challenge Space Yard Arena has already lost the Life Support and Power Reactor and had to repair them during battle. 2ndself was suspected of these unforgiving acts. What will happen next?

Somehow, 2ndself's power has managed to keep Challenge Space Yard Spacedock from firing his weapons against him. This power lasts until attacked again.

Challenge Space Yard Spacedock decided the 2ndself wasn't too much of a threat and therefore decided to leave it alone.

End of chapter.

Level 12 Human gamer
Alignment: True neutral
Posted on May 29, 2006 at 2:02 pm

csy I would like to buy an antidote, and I would like to buy Nn9 one also *hits 2ndself with deadly tornado spin for [random number] (58%)

*uses hp restore thingy*

*hits 2ndself with quadrupel spin (95%)*

*synchronization effect poisons 2ndself* muhaha

Level 12 Human wizard
Alignment: Good
Posted on May 29, 2006 at 5:43 pm


* [Challenge Space Yard Spacedock] 2ndself has been defeated!
* [Challenge Space Yard Spacedock] The battle is over. I am waiting for a response on whether 2ndself wishes to continue or not.
* [Challenge Space Yard Spacedock] Dennis's order has been processed at a cost of 200 credits.

Level 12 Human gamer
Alignment: Chaotic evil
Posted on May 29, 2006 at 7:50 pm

*Watches in confusion, then eats cheese*

Level 12 Human gamer
Alignment: True neutral
Posted on May 29, 2006 at 9:11 pm

yay *uses antidote to heal poison, then steals all of 2ndself's supplies* is that allowed after they have fainted?

Level 12 Human Unaffiliated Game Maker
Alignment: Chaotic
Location: England
Posted on May 30, 2006 at 6:49 am

*scratches dennis with poison blade while he steals my stuff*
Option one Casper
*Gathers strength and catches fire while dennis is still near, raises into the air and spreads wings*

[uses fire beacon on nn9]

Level 12 Human wizard
Alignment: Good
Posted on May 30, 2006 at 9:57 am


* [Challenge Space Yard Spacedock] Well Dennis, you were a bit too slow on stealing items.
* 2ndself's poison blade hits Dennis for 50 Poison damage.
* Dennis is affected by Poisoned.
* 2ndself's fire beacon hits NitroNumber9 for 125 Fire damage.
* 2ndself's fire spreading hits Dennis for 75 Fire damage.
* 2ndself's fire spreading hits NitroNumber9 for 75 Fire damage.
* NitroNumber9 is affected by Burned.
* 2ndself's fire spreading hits Challenge Space Yard Spacedock for 25 Fire damage (20 absorbed by Shields).
* Challenge Space Yard Spacedock is affected by Burned.
* [Challenge Space Yard Spacedock] 2ndself has already respawned and is fighting at full power. He still has his power of Temporary Arms Down, which keeps you from attacking him (he hasn't used it yet, however).
* Challenge Space Yard Spacedock's Emergency Shield Capacitor energizes itself for 200 shields.
* [Challenge Space Yard Spacedock] 2ndself, you should take special precautions while using that Fire Power, you never know when it can hit me or my plating (which also cuts the damage you do to your challengers).

Level 12 Human gamer
Alignment: Chaotic evil
Posted on May 30, 2006 at 3:15 pm

Ieee! Too much text! *tips over*

Level 12 Human gamer
Alignment: True neutral
Posted on May 30, 2006 at 3:43 pm

*buys another antidote and anti poison shield* *hits 2ndself with quadrupel spin (43%)* *hits 2ndself with deadly tornado spin (87%)* *synchronization poisons 2ndself*

Level 12 Human wizard
Alignment: Good
Posted on May 30, 2006 at 8:30 pm


* Dennis's Quadrupel Spin hits 2ndself for 200.
* Dennis's Tornado Spin hits 2ndself for 150.
* Dennis's Synchronization hits 2ndself for 50 Poison damage.
* 2ndself is affected by Poison.
* Dennis suffers 50 Poison damage from 2ndself's Poison.
* NitroNumber9 suffers 25 Fire damage from 2ndself's Burn.
* Challenge Space Yard suffers 25 Fire damage from 2ndself's Burn.
* Challenge Space Yard's Burn Heal removes Burn from itself.

Level 12 Human Unaffiliated Game Maker
Alignment: Chaotic
Location: England
Posted on May 31, 2006 at 12:26 pm

*uses his own poison on himself as anti poison in order to cancel dennis' poison and regain hp over time* *fireballs dennis*

Level 12 Human gamer
Alignment: True neutral
Posted on May 31, 2006 at 3:34 pm

*using superspeed avoids 2ndself's attack, then hits 2ndself with quadrupel spin (88%)* *hits 2ndself with deadly tornado spin (75%)*

*uses antidote to cure poison*

Level 12 Human wizard
Alignment: Good
Posted on May 31, 2006 at 5:38 pm


* 2ndself's poison removes Poison from himself.
* 2ndself's fireball misses Dennis.
* Dennis's Quadrupel Spin hits 2ndself for 200.
* Dennis's Tornado Spin misses 2ndself.
* Dennis's Antidote removes Poison from himself.

Level 12 Human Unaffiliated Game Maker
Alignment: Chaotic
Location: England
Posted on June 1, 2006 at 12:38 pm

> Anti poison recovers some hp <

*swings tail at dennis quickly, then prepares to guard self*

Level 12 Human gamer
Alignment: True neutral
Posted on June 1, 2006 at 4:16 pm

*jumps out of way only getting hit on foot* *hits 2ndself with quadrupel spin (99%)* *hits 2ndself with deadly tornado spin (77%)* *hits 2ndself with chidori (88%)* ask Jujaga about the chidori ;) very powerful

Level 12 Human gamer
Alignment: Chaotic evil
Posted on June 1, 2006 at 5:44 pm

*Teaches way of the chiridori to Dennis while eating cheese*

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