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Tankgun Explosion

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Level 14 Human Unaffiliated Game Maker
Alignment: Chaotic
Location: England
Posted on November 9, 2005 at 10:53 am

I have recently noticed during the construction of weapons, tanks, mod-pack ect. the following

When I create a new addons file, I find that when I play TM there is no explosion when the shell hits the ground. The ExplohitEnt still works but when the shell hits the ground it looks daft as it just makes a hole in the ground with no explosion.

I've also noticed that if I go back to using the original Addons folder the explosion comes back. Can anyone help here?

I might try running ENTegrety through a stock tank later today.
Hope it turns up something useful. But I'm a busy man (boy actualy) so I don't get much chance.

Thx for for events yet to happen :wink:

Level 14 Human Unaffiliated Game Maker
Alignment: Chaotic
Location: England
Posted on November 10, 2005 at 10:30 am

I duno if anyones even interested but I've found a solution to this now.
surprisingly, it has nothing to do with the addons folder ( I dont get that one bit ).
It's to do with the way the streamer1.ent file is set up.
To fix it you have to copy streamer1 into the explo folder and change the reference in the "tankgun" file from exploent = streamer/streamer1
to
exploent = explo/streamer1
Many thanks to ENTegrety for helping me with that! :D