Thanks for the feedback! These are good concerns, it would really help me fix the mod if you could provide save games or more detail showing the issues. Also, do you know if there is a good in-game debugger so I can see what all factions are doing all the time to aid in balance testing? The Danube AI and all AI I'm sure need testing. Taking the Danube area is challenging and requires a real, slow sheep/slave food supply train to do it. Once you have the area it is super easy to hold, as catapults are stronger and there is no concept of edge raiders, as Danube tribes are the last raiders up there. Try the mod, you'll see for yourself. I wanted to share this mod because I thought it enhanced supply difficulty and combat importance, and I personally found it fun. I do shoot for historical accuracy, and since I am not a historian, I'm open to endless suggestions from anyone who enjoys this mod style and can provide good feedback on what to change.
I actually prefer the food forwarding system in Greece, I like being able to pay to upgrade the pieces I want. The losses over distance thing in Rome is hard to control, since it can double pump supplies through lossy paths if you change settings.
Do you have a save game or picture of the Thessalian roads issue, I've never run into troubles there before?
It's hard to tell exactly how hard it should be to burn a farm. It is certainly easier to burn a farm than it would be to harvest the crops, and and my main goal was to reflect that. Currently the normal game setting shows 240 man days to capture and the same 240 to burn it, and harvesting takes far longer. Harvesting is a complicated process, merely cutting down and collecting wheat would take longer than burning it, not to mention threshing and winnowing to get down to transportable grain.
I'm fairly certain the food in game has nothing to do with non-combat population, cities with no food don't lose population nor is their recruit growth rate affected by lack of food. Please let me know if that is wrong. A unit of 10 peltasts is abstract and not related in any way to the population of a city, it could represent any number of troops. It would be really cool if cities actually did eat, and had to be kept alive, we would actually have even tougher supply lines with cities like Athens that couldn't supply enough grain without importing it.