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Monthly Update

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Level 16 Extraplanar gamer
Alignment: True neutral
Posted on April 23, 2015 at 2:29 pm
Tagged: hegemony3 rome

In this month's update we'll get into details on Hegemony III's all new event/objective system, new upgrades to impress your neighbours and manage your slave trade, as well a progress report on the map and art assets and details on the new beta for Rome.

Dynamic Campaign

For most of the last month we've been buried in lua code working on the new event system for Hegemony III and we're really excited about how it's coming along. Unlike the previous games, Hegemony III doesn't focus on a specific leader or campaign but rather on a time and place when many similarly powerful nations fought for control. While we definitely want players to enjoy building the Roman Republic, we also want it to be just as fun to establish a new Etruscan or Greek Hegemony. To do this, we needed a framework that was flexible enough to adapt to wildly different strategies while still incorporating the historical details the series is known for.



Scripted Events

This is where the new event scripting system comes into place. As you're playing, the new system looks for patterns and conditions in the database and dynamically creates objectives and events that respond to your play style. These can be as small as a request to rescue hostages from a raider fort or as significant as the invasion of Campania that triggered the first Samnite War. Following or ignoring these events is entirely up to you. You may choose to appease the Samnites by allowing them Campania, or push East early and forestall Brennus' sack of Rome.



Importance of Diplomacy

At the same time, we've streamlined the diplomacy mechanics while making their effects on the game are more important than ever. The occurrence of many random and historical events depends significantly on your relations with other factions. Maintaining peace with the independent cities of your faction results in completely different path to unification than if you choose to conquer by force.



Custom Events

One of the coolest things about the new system is how easy it is to add new events either through updates or mods. Since everything is generated as you play, even 10, 20 or 30 hours into a game you can install a mod that adds the chance of a Spartacus-like slave revolt or a Pyrrhic-scale invasion. All events are written in standard lua script and just need to be dropped in the right folder to run.



Monuments, Slave Markets, and Sanitation

In addition to the event system, we've also been working on refining the upgrades including dropping some underused buildings like the supply depot and adding new ones like the monument that increase your faction's intimidation score opening up new event and diplomatic options, the new slave market that lets you buy and sell slave units, and various sanitation upgrades that boost your city's growth.


Art and Map

We've also made a lot of progress on the content for the game, all of the civilians that populate the cities and resource buildings are now done and we've added about a dozen new miniatures to the strategy map over the last month. About 90% of the playable map is now sculpted, painted and forested (that's about 70,000 trees) and the rest should be done in the next couple weeks. This week Blake is filling in some holes in the Roman roster including the Leves and Velites so with any luck we might be able to play Rome for the next Twitch broadcast.



Rome Beta
And last but not least, we've got another Beta for Hegemony Rome up on Steam. Beta 3 includes some further improvements to unit and group movement as well as some new modding support. We're hoping this will be the last beta so we can officially role out 2.2.2 to the general crowd.


Level 4 Human gamer
Alignment: Lawful good
Posted on April 24, 2015 at 7:25 pm

The Scripted Events sound really awesome and thanks for the improvement for Rome!

Level 3 Human gamer
Alignment: True neutral
Posted on May 3, 2015 at 11:30 pm

sounds freaking awesome thanks for the hard work cant wait to hear more details!

Level 3 Human gamer
Alignment: True neutral
Posted on May 29, 2015 at 9:23 am

hey guys hope all is well we you doing an update for the end of may as well or skipping

Level 16 Extraplanar gamer
Alignment: True neutral
Posted on May 29, 2015 at 6:35 pm

hey guys hope all is well we you doing an update for the end of may as well or skipping

Main announcement is coming next week (new trailer, website, screenshots, etc), but I'm working on a news post for later today to cover the recent Rome update and will try to include a few more preview shots for Hegemony III.

Level 3 Human gamer
Alignment: True neutral
Posted on May 30, 2015 at 9:50 am

hey guys hope all is well we you doing an update for the end of may as well or skipping

Main announcement is coming next week (new trailer, website, screenshots, etc), but I'm working on a news post for later today to cover the recent Rome update and will try to include a few more preview shots for Hegemony III.




Awesome job! ive spread the word more around some fourms as well still have money put aside for hegemony 3 on my steam account haha. Been playing a lot of gold and rome lately just wondering did u guys ever think of doing dlc for rome ? mabye Caesars civil war i know you guys are busy but just curious! cant wait for the news