I haven't made any release notes yet, because we haven't had much opportunity to test this version yet. We'll be mostly testing today and I'll hopefully have some more official notes tonight. Unfortunately, there's been a ton of other stuff to do this week related to the EA launch that I haven't had as much dev time as I'd like. And I really apologize for the pile of e-mails that I haven't responded to yet, I've got them all and I'm going to try to catch up on them this weekend.
This was mostly an AI / scripting update so there's definitely still a lot of mechanical issues on the list.
fyi, the requisitioning tutorial is obviously new with this update and doesn't have a voiceover yet. We expect there will be a number of places in the game where we need to add talking heads, and we're hoping that we'll be able to record additional audio to go with them. However, there are some logistical issues with getting the actors back so I can't make any guarantees right now.
Holding back the horde: Suebi units show up and hang around for 30sec -> 1min then retreat back across the map boundary. Can't be coaxed back in.
Interesting ... we've actually completely rewritten the AI for Ariovistus but as I mentioned we haven't tested it much. Were you playing from an existing savegame, or did you start chapter 1 from scratch? Because we've changed a lot in this version, it's definitely better to start at the beginning again.
Legion sizes. A 90 man Legion I feel should capture buildings and slaves much quicker than a smaller unit. 90 men doing the same work as 30 in the same time is a bit off.
That makes sense.
- The Fishery NE of Segobodium doesn't render, it shows a tree and a couple rocks as it's selection location.
You may have noticed we re-organized the resource buildings in that area and that fishery is actually new in this build. We've been crunching on getting all the resource buildings placed before the EA launch and I think we've got less than 10 left (including that one).