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Dev Blog: Divisa In Partes Tres, Part 2

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Level 13 Extraplanar Programmer
Alignment: Chaotic good
Location: Toronto
Posted on September 26, 2013 at 9:10 pm
Tagged: hegemonyrome devblog screenshot

Last time I introduced the three main groups of people Caesar fought in the Gallic War: the Gauls, the Germani, and the Britons. This week I'll be diving into the most important one: the Gauls.

It's no surprise that the Gauls would play such a prominent role in the Gallic Wars, and indeed they make up the vast majority of the factions in Hegemony Rome. Of the twenty-six factions currently playable in the game, eighteen of them are Gallic.

I mentioned last time that Caesar divided Gaul into three parts: the Belgae, the Aquitani, and the Celtae. This overview may have been serviceable for his readers back in Rome, but in retrospect it's quite problematic. Each of these groups was made up of many smaller tribes that acted independently, and more often than not those individual tribes spent all their time fighting each other.

To give you an idea of just how little unification there was within these tribes, one of the first problems Caesar faced when the war began was between several tribes of the Celtae group: the Allobroges were a Roman ally, and their land was threatened by the Helvetii who wanted to migrate through their land, ravaging it as they go. Meanwhile, the Aedui, another Roman ally, was being attacked by their neighbours, the Arverni. The Arverni had an ally in the Sequani, but when the Sequani found themselves over their heads they petitioned Caesar – an enemy of their “ally” – for help.

All of the factions I just mentioned were technically part of Caesar's Celtae division. They don't sound very unified, do they? Indeed, it wasn't until the very end of the war that they could agree to put their differences aside.


The Averni descend upon the Aedui capital Bibracte

The Belgae

Now the Belgae were a different matter. “Of all the Gauls, the Belgae are the bravest”, wrote Caesar. Apparently this is because they were so far from the civilization of Rome that they couldn't “import those things which tend to effeminate the mind”. Caesar also claims that the Belgae were descended from the Germani, so like the toga-wearing Gauls from my last post, the Belgae were probably a mishmash of Gallic and German culture.

And the Belgae were most definitely able to put their differences aside; the very first time they found Caesar on their border, all but one of the Belgic tribes united against him. That last tribe was the Remi, who allies with Rome, and for that, the rest of the Belgic coalition descended upon them.

But all the Gauls definitely shared much of their culture. From a military standpoint, they were particularly well-known for their cavalry, and Caesar hired most of his cavalry from Gallic cities in order to supplement his legions.


A Gallic cavalry charge

That's all for this week. Be sure to join me for the final part, where I'll discuss the last two faction groups: the Germani and the Britons. And in the meantime, check out the LongbowDevs twitter feed for more day-to-day development news.

Prev Blog: Divisa In Partes Tres, Part 1
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Level 9 Human professional ruffian
Alignment: Lawful good
Posted on October 2, 2013 at 6:45 am

All of these are very impressive screenshots. I cant wait for this game to be released especially being that I pretty much wasted 65$ on a title that henceforth shall be nameless.

Level 7 Human Misanthropic Aficionado
Alignment: Chaotic
Location: The Jungle
Posted on October 2, 2013 at 11:57 am

Wow, that's a lot of exposure for the Gallic tribes. Will they be differentiated from each other by unit stats and availability or are their military capabilities homogenized?All of these are very impressive screenshots. I cant wait for this game to be released especially being that I pretty much wasted 65$ on a title that henceforth shall be nameless.
I'm sure it will be better once the beta is ready.

Level 9 Human gamer
Alignment: True neutral
Posted on October 7, 2013 at 11:27 pm

All of these are very impressive screenshots. I cant wait for this game to be released especially being that I pretty much wasted 65$ on a title that henceforth shall be nameless.

+1 and then some. Have never felt so burned by a purchase as I have with that particular shall-remain-nameless game which deals with a, shall we say, strikingly similar time period and theme.

Love Hegemony Gold though and really looking forward to Hegemony Rome.

Level 17 Extraplanar gamer
Alignment: True neutral
Posted on October 8, 2013 at 11:37 pm

Wow, that's a lot of exposure for the Gallic tribes. Will they be differentiated from each other by unit stats and availability or are their military capabilities homogenized?

As with Gold, a lot of the differences between related factions will be tied to their location e.g. your strategies will change a lot if you're playing as the coastal Veneti vs the Alpine Helvetii. Location also influences what resources might be plentiful for a given faction e.g. there's a lot more farmland in central Gaul than in the more mountainous areas. There are also some diplomatic variances e.g. some factions get intimidation bonuses because their reputation might exceed their actual size.

We're also playing with some ideas to further differentiate the Belgic tribes from the other Gauls, but that's still in play testing so I can't say that will happen for sure.