Quite a lot, I think.
Extract from globals.xnt ( * = unique unit):
peltastbrigade <-- the normal 10 guys
thracianpeltastbrigade <-- the tougher 30 guys
hoplitebrigade
greekhoplitebrigade <-- the Persian "mercenaries", less engineering, 50% higher food cap
* amphictyonichoplitebrigade <-- better attack and defense values, 50% higher food cap, 50% better missile defense Don't know if they're implemented in sandbox though...
illyrianhoplitebrigade <-- Better morale, worse engineering
phocianhoplitebrigade <-- Good in everything but engineering, slightly more expensive, 25% better missile defense, 50% higher food cap, twice as slow to (re)train
spartanhoplitebrigade <-- Slightly higher hitpoint value, bigger brigade, 50% better missile defense, 50% higher food cap, twice as slow to (re)train, more expensive, excellent morale
thebanhoplitebrigade <-- Slightly higher attack value, slightly more expensive, 50% better missile defense, 50% higher food cap, twice as slow to (re)train, very good stats overall
* sacredbandhoplitebrigade <-- Nearly unbeatable attack/hitpoint values, 50% higher missile defense, 50% higher food cap, all stats already maxed out, fast unit (between hoplites and phalangites), slightly cheaper
* spartiateshoplitebrigade <-- The same as sacred band, but twice as slow to (re)train
* messeniansbrigade <-- Quite sure they didn't make it into sandbox, slightly weaker than spartiates (slightly lower attack/hitpoint values, weaker stats)
phalangitebrigade
macedoniancavalrybrigade
heavygreekcavalrybrigade
thessaliancavalrybrigade
* generalbrigade
catapultbrigade
triremebrigade
atheniantriremebrigade <-- Faster, higher food cap
persiantriremebrigade <-- slightly more hitpoints
* hypaspistbrigade <-- Becomes the uber-infantry in campaign late game with stats like the Sacred Band/Spartiates, only weakness is the lack of stats and comparatively small number at the beginning; as fast as phalangites
* companioncavalrybrigade <-- Uber cavalry in campaign late game
* agrianiansjavelineerbrigade <-- Good anti-missile ranged unit
cretanarcherbrigade <-- Best archers in the game, weak, but strong ranged attack
militiabrigade <-- Nearly-unusable Pella militia
tribaljavelineerbrigade <-- weak in ranged combat, slightly better in melee
tribalarcherbrigade <-- weak in melee combat, slightly better in ranged combat
tribalspearmanbrigade <-- The ones nearly every faction uses as garrison
tribalcavalrybrigade <-- Better attack than the Thessalian ones, weaker in defense (shock cavalry)
persianjavelineerbrigade <-- So-so in melee and ranged combat
persianarcherbrigade <-- Nearly as strong as the Cretan ones, but less range
persianspearmanbrigade <-- Bigger, slightly more melee-capable spearman brigade
persiancavalrybrigade
sitaclescavalrybrigade <-- Quite sure they didn't make it into sandbox, although quite useful (because big) cavalry unit
sitaclespeltastbrigade <-- Same here
amorgesmercenariesbrigade <-- Dito