I recently did stumble across this gem of a game - first the demo, then rapidly bought the game. I have now 'lost' a lot more hours to it than I should. I do seriously enjoy it - you really see that a lot of thought went into quite a few design questions.
Now for some questions: I did manage to mod it a (very little) bit - I enjoy having very few recruits but the game stance of 'no recruits' is just a little bit too harsh as only Pella gains any recruits and all cities below size 8 or so gain /none/. So I created a 'intermediate' level between 'normal' and 'off' by 'modding' global.xnt (found in ressources/data): normal recruitment has a value of 0.0275, recruitment off has a value of 0.0. I did change 'off' to 0.006, this gives me a trickle of recruits but still forces me to be very careful with my phalangites. I am thinking of reducing this even further to 0.004
If anyone is interested in copying this, all you need to do is (create a security copy of global.xnt first!) open global.xnt, search for the line:
and exchange it with
Thats it. If even I can do it anyone can do it.
Now my question:
1) I would like to raise the difficulty level - is there any possibility to give the AI more recruits than I receive (for example having the AI receive the double or tripple ammount)?
2) Is there a possibility to have the AI gain more units per city, for example doubling them? Increasing their food supply and/or gold supply?
3) Is there a possibility to have the AI attack with larger armies (both when they attack my field army or when they send raiding forces)?
4) Is there a possibility to make battles last longer (=making both loss of soldiers and morale slower)? This would make it harder for me to defeat the AI piecemeal as I have been doing a lot.
Thanks for your help!