I downloaded the 1.5.6 version of the game and was quite surprised, when the Paeonians, who I got a truce with (in the Archidamian War), came with some cavalry to grab the sheep on MY land in Eumolpia!
It's not that the Macedonians would need them in this scenario, without any batteline infantry other than spearmen they are quite useless for attacks and sheep are horribly slow. But if I can't even transport units on ships near the northern Aegean coastline without violating the truce between me and Thrace, the Thracians and Paeonians shouldn't be able to enter my territory either, I think.
Rob says he found this bug yesterday, so hopefully it will be fixed in the next beta.
Moreover I had some bugs too, for example, I was playing the Archidamian War scenario for some time when suddenly the whole screen became black (the cause was maybe that I had just jumped to the next enemy by pressing V). I couldn't see anything of the map, I also tried to zoom in or out or to jump to another location with the buttons X, C, V or the groups 1-0, but the screen remained black. Also a reload didn't solve the problem (interestingly, while the screen was totally black, the screenshot of the savegame was totally white).
I think this is an older bug, but the extra information you gave us might help us track it down. Thanks!
In the mean-time, you can fix your game by opening the console with the ~ key and typing this command:
movecamera -move 600 600 -zoom 0 -angle 0 -instant
Another bug is, that if my fast units like cavalry are attacked by slow enemies (e.g. hoplites) and I let my units make a fast withdrawal, some of the hoplites standing near the riders follow them without falling back (i.e. with the cavalry's speed, which is about three times their normal speed).
Unforunately, this isn't something we'll be able to fix in Gold, but Rob has been hard at work improving the movement system in Hegemony Rome.
Also, generals seem to be nearly immortal while commanding a brigade, but that (especially with phalangites due to their longer spears and/or in narrows) leads to the brigade being annihilated by the enemy. Because if the enemy's forces reach the general, they attack only him (the other troops can't or simply don't want to succeed) and one after another, the brigade will be totally sacrificed for the general's good, who won't survive in the end anyway. It would be more realistic if the generals would be mortal, I think.
The generals are always the last to die in a brigade; we like to imagine that the other solders are jumping in the way of the general to protect him :)
But brigades won't always fight to the death when they have a general attached. This only happens if your heroics is sufficiently high. If your general has five stars in heroics (like Philip) it's more likely that they'll fight to the death.
If you have a truce with a faction and want to "upgrade" this truce to an alliance, you need to have all the money that you would have to pay, although you are already paying something for the truce between the two factions. E.g. I wanted to attack Potidea for that hegemony objective while not having to conquer all these cities of the Chalcidian League, so I made a truce with it, paying it 525 gold. And although I had saved other 300+ gold, I couldn't form an alliance for 800 gold. And breaking the truce makes it impossible to form an alliance with it.
Thanks. I've let Rob know about that, and he'll take a look to see if we can fix that in the next update.
While being a Thessalian city in the sandbox mode, Larissa is still Pheraic in the Archidamian War, which it shouldn't be in fact, because during the late 5th century BCE Aristippus of Larissa successfully expelled Pheraic troops from his country and even continued his victorious campaign.
Oops! That was accidentally copied over from the Philip campaign. Luckily, Larissa doesn't really come into play in the Archidamian War.
Also if it isn't that important, the message that you can't assign a trireme to a home city without a port doesn't appear when I once tried to do so by mistake. That could be the case, because I tried it with an Athenian trireme.
It should say "Command not available". Can you give me instructions to repeat the bug?
How should I be able to get a benefit from the Dalmatian 'Wealth of mines' with Dalmatica having so horribly little supply dots? Sure, I can use one or two of the unused supply dots of Epidamnos and these other cities at the Adriatic coast, but even then I can't use at least half of the mines there. And there are no near forts to connect the mines with. And due to the quite labyrinthine area I cannot connect cities which are further away.
To connect mines further away, create waypoints by holding the Shift key while right-clicking on the terrain. Of course, long trade routes have a higher chance of being blocked by the enemy, so make sure you have the area secured.
Please don't think now, that I wouldn't like your game, it's marvellous and I can't await the release of Hegemony Rome too, but given that I am kind of perfectionistic and that you still improve your work, I wanted to post this.
Thanks! We love getting this kind of feedback.