i can see how maybe later migrants could appear also in places i have not captured too. how would that work out. i've found that it is very important to settle your migrants.
Migrants won't appear if there are enemies really close to their spawn point and will respawn if they get killed by the AI.
wonder if you guys could make the landscape more realistic ...
I'll agree this was something I wasn't satisfied with in the original game. While the engine did support a more diverse landscape, Philippe was our only artist for most of the project, and as you pointed out, most of his attention had to be focused on elements that more directly affected gameplay.
Thankfully, the situation has changed considerably in Rome. With Britt and Clarissa working on the project from the start, we've been able to include a lot more variation on the map including increasing our vegetation from two generic tree types to over 30 species native to the region. Early in the project, Britt was tasked with identifying the major biomes on the map and, as mentioned briefly in Jim's recent essay, we've tried to gives these distinctive looks so that players will quickly know whether they're in the Black Forest of Germania or in the cultivated lands of Cisalpine Gaul. We've also significantly improved our tools for Rome which means, rather than procedurally placing many of the textures, trees and props like we did in Greece, we can now efficiently design areas by hand allowing us to create more distinct and memorable landscapes including recognizable locations like Stone Henge or the white cliffs of Dover.
While we're still a small team and Rome isn't going to have the detail and diversity of a game like Skyrim, I think players are really going to enjoy exploring the new map.
btw, any news on a release date for the rome game? at least will it come out this summer?
Work on the game is proceeding really well but, at this point we're trying to avoid making any predictions on a release. However, while we are hoping to get community feedback on a beta version as soon as we can, I think I can comfortably say there won't be a complete version available this summer.
hope i haven't asked too many questions but i wanted to keep it all in one thread instaed of making multiple ones.
We're always happy to answer questions :)