Thanx for many hours of enjoyment with Hegemony Gold. As little as I want to keep you from developing Rome, I have a question or two.
Firstly, as much as I like the seamless zooming I still feel that the ability to zoom in so close is almost redundant. Other games do this better, and I always play my Hegemony battles half-way out for overview. It seems to be a craze amongst current game designers, that games must have excellent close up graphics. Personally, I miss a game that is able make the “semi-distance” representation look authentic. Hegemony is really good in this respect, but I wonder if this (the half-way in representation rather than really close in) is something that you plan to develop further?
Secondly, I kind of miss the Man management approach to historical war games in general. If we believe the precept that war is a social institution, getting the “right” kind of men would be just as important as getting the “right” kind technology. This would land us in the realm of HR and Man management, a whole new schebang that few wargames depicts in a satisfying way. Do you have any thoughts on adding Man management, such as character development?
And lastly, I note that the functionality of the game actually would do great in a Japanese feudal setting. Is Longbow interested in going someplace else after Rome, or are you firmly set on the ancient European?
/H