If any autonomy is introduced could we get the option to set how much AI autonomy we want our units to have Rob? I might not want my units to flee if they come under arrow fire due to a strategic and tactical plan I have in operation, say I want to bait and pin the enemy in to a skirmish battle while I maneuver my other units to try and pull of a surprise flank attack. Unit autonomy raises the question as to where does it start and end, the unit AI may want to do one action while the player wants to do a reverse conflicting action. Perhaps it could be tied in to unit stances - so for example, units in the aggressive stance could autonomously attack nearby targets within a threat range while units in the Guard stance could largely do as units do now and stand their ground for better or worse on the defensive.
I agree though that idealistically it would be handy for at least some players if the AI could maybe take charge of an army, or a few, to allow the player to not feel too overwhelmed and better able to focus whatever task they have at hand. So idealistically you could assign an army to the AI, then assign the AI a theater to work within (say Southern Gaul), and within this theater the player could give the AI some strategic goals to accomplish (Example: Fending off any invasions). Then instead of ping-ponging between two potential battles the player can better focus on an important military action to do with their invasion of Northern Gaul. The most similar comparison I can think of is the Theater feature in Hearts of Iron III - For The Motherland. One of the complaints many more "casual" or less experienced players have about Total War games is the ability to get overwhelmed, and that is without even having to concentrate on multiple fronts and battles at the same time in real-time.
Anyhow, I am certainly looking forwards to the game and seeing Caesar's Germanic Bodyguards ;). I wait in anticipation to see how Hegemony: Rome will handle the more episodic nature of Caesar's campaigns in Gaul, it reminds me some what of Napoleon: Total War in ways considering how both were broken in to smaller parts to be more accessible to some players and attempt to allow for a strong more cohesive cinematic and narrative approach. One of the things I loved about Philip of Macedon was how there was a freedom to do things your way while the game still managed to find ways to inject some narrative and perspective in to the campaign.
Sure there are a few ways we the community could help promote the game too, like writing AARs over on other gaming forums. Which I am certainly thinking of doing when I can, should be at least a few people who I might be able to arouse some interest in over at Heavengames, Relicnews, the Paradox Interactive forums, and so on.
That will be nice
I don't like the idea of unit stances;ex stand ground,agressive,passive,dose thing have a bad abite of forcing the player to chasse is unit around or have it destroy.<--Still this can work but lot of RTS fail in doing it to be effectif.
suggestion ,make a interception behavior but can only be use inside a city/fort,now the explanation,you have a cavalry unit in a city you select it and use the "interception" action now that cavalry unit will protect the surrounding of the city MAX view range NOT the city itself ex:a enemy skirmisher is spot,the cavalry exit the city and approach during that time the AI(player side)check the win chance + the estimate lost of is on men before attacking if the ords are good , will attack (enemy skirmisher) if bad or cannot (lack of man power) then the game pause and warne the player.multi units in "interception" in the same city will help ich outer.That a pure border defense so the player do not have to dealt whit small raids.(just a idea)
TO Malkael<--interesting post
One of the complaints many more "casual" or less experienced players have about Total War games is the ability to get overwhelmed, and that is without even having to concentrate on multiple fronts and battles at the same time in real-time.
the campaign AI cheat like hell;teleport army,instant build army etc...and for the real time part the ai is a joke.and am a totalwar vet
TOTALWAR is a TBRTS,turn base real time strategy and not a RTS (AGE OF EMPIRE is a RTS) my 2 cent