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Weapon tip - Aiming the mass driver....its the green cylinder that lands the hit

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Level 9 Human gamer
Alignment: Lawful
Location: Berkeley, CA
Posted on May 31, 2011 at 1:14 am

Below are 2 pics of 666 dueling RC in the mite tank in the 2011 May DDM.
Notice in the 1st pic the red laser is aimed just above the tank.


In the next pic the green cylinder is making contact with his tank which lands the frag. (Just imagine that it is. Watch the 2011 May Frag Fail for the vids)


I posted this thread because RC was confused on how I landed the frag.
I remember doing this to Ni in a game on the Bull map.

Aim the mass driver high rather than low, one will land more hits.

Note to self:
I figured this out practicing in the weapon map.
Yes, I have been practicing.
Have to beat the Cats.

Later all.

Level 13 Human bookkeeper
Alignment: True neutral
Location: Sacramento, CA, USA
Posted on June 2, 2011 at 12:39 am

hmmm....
interesting number on the weapons count while reloading...

Level 13 Human Shadow
Alignment: Chaotic good
Location: Earth Orbit, Preparing to Attack
Posted on June 4, 2011 at 12:27 am

Yeah, it's a bug when you run out of ammo. Instead of going to 0, it sometimes goes to 65535.

Level 9 Human gamer
Alignment: Lawful
Location: Berkeley, CA
Posted on June 5, 2011 at 1:42 pm

That is interesting. But why that number?

Level 13 Human bookkeeper
Alignment: True neutral
Location: Sacramento, CA, USA
Posted on June 5, 2011 at 5:13 pm

16 bits of data, and if there are 4096 addresses, gives 4096*16=65535 bits of data, or 8 Kilobytes
[[ randomly found on the internet in a FAQ on early RAM modules ]]

well, heck if i know...
it would have to do with the program used to write TM, and how functions are defined, integer variables, number variables, text fields... garbage collection, resetting values upon certain trigger events, etc... you would have to talk to someone who programed software back in the good ol' days who had to deal with the limitations imposed by the software back then.... which is why, after a couple of programming classes, i stayed with bookkeeping :)

toodles,
harmless

Level 13 Human Shadow
Alignment: Chaotic good
Location: Earth Orbit, Preparing to Attack
Posted on June 5, 2011 at 10:18 pm

Uh, harmless, look up the definition of bit :)

65535 is 2^16-1, or the largest value of a 16bit (2 byte) unsigned integer.

Level 9 Human gamer
Alignment: Lawful
Location: Berkeley, CA
Posted on June 6, 2011 at 12:30 am

Thank you both for looking at this.

If only I could get folks to view the 2X fast vids now.
I mean, is it the music or the speed, some feedback would be appreciated.

Level 13 Human Shadow
Alignment: Chaotic good
Location: Earth Orbit, Preparing to Attack
Posted on June 6, 2011 at 11:30 pm

Might be the fact I disabled Flash in Firefox because it sucked so much and HTML5 video is so jumpy it is almost unplayable...so I have to go to Chrome or Safari anytime I want to watch videos.

:)

Level 13 Human bookkeeper
Alignment: True neutral
Location: Sacramento, CA, USA
Posted on June 7, 2011 at 12:18 am

Uh, harmless, look up the definition of bit :)
65535 is 2^16-1, or the largest value of a 16bit (2 byte) unsigned integer.


well, there you go... lol, i did a quick search for the number 65535 and there was
some old oracle FAQ on RAM modules where they talked about having 64MB of RAM and
how that should be enough for almost all known computer programs....
they had that calculation listed and it seemed good enough for me since 65535
was the end number... which i was shooting for... ok.... let's field some questions
about double entry accounting and the secret life of debits and credits :)

Level 9 Human gamer
Alignment: Lawful
Location: Berkeley, CA
Posted on June 7, 2011 at 1:33 am

Thanks for the input RC.

ah bro, no thanks....LOL

Level 13 Human bookkeeper
Alignment: True neutral
Location: Sacramento, CA, USA
Posted on August 13, 2011 at 2:52 am

not that it matters, but i stumbled across another instance of the 65535...
my work computer has w2k (no comments please)
and evidently word pad on w2k (with no service packs) [again, no comments please]
will only print 65535 pages max...

word pad 65535

nothing special, just noticed it is all... move along now..
toodles,
harmless
:)

Level 13 Extraplanar Programmer
Alignment: Chaotic good
Location: Toronto
Posted on August 13, 2011 at 11:38 pm

16 bits of data, and if there are 4096 addresses, gives 4096*16=65535 bits of data, or 8 Kilobytes
[[ randomly found on the internet in a FAQ on early RAM modules ]]

well, heck if i know...
it would have to do with the program used to write TM, and how functions are defined, integer variables, number variables, text fields... garbage collection, resetting values upon certain trigger events, etc... you would have to talk to someone who programed software back in the good ol' days who had to deal with the limitations imposed by the software back then.... which is why, after a couple of programming classes, i stayed with bookkeeping :)

toodles,
harmless

Heh, I haven't looked for this bug myself, but I can assure you that it's so much less complicated than all that.

Let's say we had one of those scoreboards with the cards that flip over. Something like this:


Each side only has two digits, so you can only represent numbers from 0 to 99, right?

Well, computers use binary, but they basically work the same way. Since Tread Marks uses 16-bit numbers to count the ammo, it can only represent numbers from 0 to 65525.

Now, imagine you're using one of those scoreboards to count down. What happens if you're at zero and you try to go down further? Well, when you flip the cards, you'd get the bare scoreboard stand without any numbers. But what if the stand wasn't there, and the cards just looped around? What would the next number down be? It would be 99!

This is what's happening with the ammo counter. There's a bug that's trying to make it count down further than zero, which resets it to the maximum number it can hold.

Level 9 Human gamer
Alignment: Lawful
Location: Berkeley, CA
Posted on August 18, 2011 at 8:12 pm

Since Tread Marks uses 16-bit numbers to count the ammo, it can only represent numbers from 0 to 65525.

So any weapon I make in TM, I can only have up to 65525 ammo count.
Well that solves that mystery.
Thank you everyone.