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limited recruit mode, and food management for cities

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Level 8 Human gamer
Alignment: True neutral
Posted on May 21, 2011 at 7:11 am

i have heard about and want to know how to turn it on


there also needs to be the 0% food stockpile option for cities, often when you conquer 4-5 within 10 minutes, you lose the last 2-3 (and have to reconquer them) because whenever your units leave, they take most if not all the food with them (which is a huge pain in the ass, especially since alot of the time they're going to somewhere with plenty of food)and the rest of the cities wont pass the food along until they have hit 25% (and there often arent enough supply nodes to directly connect newly conquered cities to cities with large food stockpiles

setting the food stockpile level at 0% would mean cities take enough food to survive, and pass on any excess, so that newly conquered territory doesnt rebel whenever your units leave, even if you have large garrisons to protect those cities

i wouldnt normally post about it, but its a pretty big issue, the tactical realism is one of the best parts of hegemony and unrealistic food management just takes some of that realism away from the game...

Level 8 Human
Alignment: Lawful good
Location: UK
Posted on May 21, 2011 at 8:15 am

Completly disagree, its this feature of a supply model that gives the game a feel of realism, also it avoids haveing to teach the AI the difernce between sending 000s of men with no food and 000s of men with food to perform tasks.

Summa of your wants is to reduce it to an arcade game for the player, (where you can conquer anything you can reach as quick as you can reach it with no regard for logistical constraints)increase further the amount of AI work required to operate under those conditions, where little of the reality of logistics needs to be considered, not all would like that effect.

You can obviate some of your issues by not entering the newly conquered cities and then takeing out the units max carry load when it exits, the options of differnt supply types are to be found in gameplay, to the left of graphic changes, best to do that after selcting the scn and before doing anything else, two types of supply exist to suit slightly differnt styles of play.

Level 14 Extraplanar Programmer
Alignment: Chaotic good
Location: Toronto
Posted on May 21, 2011 at 11:12 am

Check out the options on the 'Gameplay' section of the options screen. You'll be interested in these options:

* Recruiting: You can increase or decrease the speed of recruiting here. Remember, if you increase the recruiting speed, that will also let the AI recruit faster. In this mode, you need to make sure you bring more than enough units to a siege, because otherwise the AI will have recovered by the time you bring in reserves.

* Food Production: Like the description says, increasing food production changes the emphasis toward sieges and assaults, and reduces the emphasis on managing your empire's supply and blockading your enemies supply lines.

* Resupply Behaviour: Late in development, we added the ability to change resupply behaviour so units don't take food from a city until they leave the supply radius, as opposed to the default, which is to take food as soon as a unit leaves a city. Changing this behaviour means your troops won't starve a city when you're only taking units outside to defend the city. We generally prefer the non-default mode, and the only reason we didn't make it default is because it happened to late in development to update the manual and tutorials.