Who has tinkered with the Global constants and what have you found from your tinkering?. Please share.
Increased max number of sheep flocks by 50, so more flocks around.
Increased hit points of units, infantry gained 50, except uber units, and cav 25 to reduce the relative value of mounted to foot.
Increased income, mines now 3 per slave/worker, trade doubled on trade routes.
5 mins of text edit gave me:
More income means more units able to be produced, more hit points means longer combat, more people alive to rout and escape or be slaved. Combats take longer to produce a result, peltasts dont crucify with missile fire from the front, and its units morale that goes, only ubers fight to the death.
More units, ie higher density of formations, means more influence of each other as each formation effects each other and AI appears to be looking at ratio of player to AI units to launch raids etc, so more chance of raids if you focus unit builds on an active theatre.