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Hegemony Suggestions

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Level 8 Human gamer
Alignment: True neutral
Posted on April 4, 2011 at 4:55 pm

Having only recently stumbled across this game, I must say it's fantastic. As a classical antiquity graduate student, I am fascinated by the level of detail that has gone into the production of Hegemony; it's clear the developers have a respect and love for antiquity. However, some issues/suggestions immediately sprang to my mind, and I am curious as to why they are not present in the game:

--Admirals? Or at least being able to use generals in a naval role, since the two were largely indiscrete in antiquity.
--blockades of cities?
--expansion of the (already massive) map to include Anatolia and the Levant? Or Egypt? Ideally, an expansion of this engine to include the entire ancient Meditteranean and factions from Carthage to Rome and various Gallic tribes would be amazing.
--Camping is a great idea, but seems like it should be expanded.
--Technology/Research tree?
--enhanced diplomacy? marriages?
--ability to control buildings in cities?

Level 21 Extraplanar gamer
Alignment: True neutral
Location: Toronto
Posted on April 9, 2011 at 8:04 am

First, to put things in perspective, we're a very small indie with a limited budget. We started Hegemony with 3 developers, ended with 5 developers and have just recently added a sixth for Hegemony 2. Thus, we've had to pick areas to focus on, leaving facets of the game less developed than we would have liked.

To address your points:

-As the original game was just "Philip", fleets, admirals and naval combat were a lower priority and suffered accordingly. Stay tuned.

-Blockading cities can be done to some extent by stationing forces near supply lines to interdict them. This eliminates gold income and stops food transfer.

-I'd love to have the budget to expand the map and game system to cover the entire Mediterranean. :)

-Camping went through a number of iterations and is on our list of things to improve for Hegemony 2.

-The time scale seemed a bit short for much of a tech tree in "Philip", but the concept is compelling to gamers and we'll see what we can do in the future.

-Diplomacy is tricky to get right. The current system is very limited and linear, with marriages a simple capture and escort quest. We'll be spending more time on it.

-We're working on some concepts that would add some city building features to the engine. Building controls would add some depth.


It's all about finding the time to get it right and having the money to pay for it, while staying on a production schedule.

Jim

Level 8 Human Cornac
Alignment: Chaotic
Location: Russia
Posted on April 10, 2011 at 8:30 am

Technology/Research tree?
In my opinion, current model is quite acceptable and it looks good. Philip`ve already made all the technological upgrades before starting the game ;) so he has the best heavy infantry (Macedonian phalanx) from the beginning. In addition, this infantry can get experience so improving its stats. Any "tech tree" (or such) is nonsense here.

Level 8 Human gamer
Alignment: True neutral
Posted on April 10, 2011 at 9:06 am

Philip`ve already made all the technological upgrades before starting the game ;) so he has the best heavy infantry (Macedonian phalanx) from the beginning. In addition, this infantry can get experience so improving its stats. Any "tech tree" (or such) is nonsense here.
Well you had to do some escorting to be able to make catapults and then also for the ships. Hmm

Well if it was something like the Successor states you would be able to research things like "Longer sarissas" "Even longer sarissas" and "Longest sarissas" which would give you combat bonus at the expense of making your men as maneuverable as treacle. Similarly "tighter formation" "even tighter formation" etc etc ...

That said, seeing how sad the Macedonian horsemen are (except the Companion Cavalry), getting some Attack Horsemen would be amusing. (Or even researching those Macedonian Archers that aren't recruitable in game without console commands)

Depends on what time H2 might cover.

Level 8 Human Cornac
Alignment: Chaotic
Location: Russia
Posted on April 10, 2011 at 9:50 am

Well if it was something like the Successor states you would be able to research things like "Longer sarissas" "Even longer sarissas" and "Longest sarissas" It`s nonsense (no offense meant, of course).

To sum up: Players who prefer huge maps, tech trees and hordes of many (but non-historical) units should play Total War series and its countless mods. Hegemony is completely different game. Trying to alter Hegemony in imitation of Total War is senseless, I think.

Level 8 Human gamer
Alignment: True neutral
Posted on April 10, 2011 at 11:37 am

It`s nonsense (no offense meant, of course).
Well I was only making a reference to the arms race in which both sides made longer and longer pikes after Alexander...

Obviously if there are no real changes in technology at the time, upgrading seems kind of silly/forced. But yeah, making longer and longer pikes was more of a joke than anything else, though it happened. Similarly with making denser and denser formations.

Level 8 Human Cornac
Alignment: Chaotic
Location: Russia
Posted on April 10, 2011 at 12:56 pm

Well I was only making a reference to the arms race in which both sides made longer and longer pikes after Alexander... 1) We don`t know yet if the developers are going to continue the storyline after Alexander, right? ;) Then, there were some more (and more important) arms races during the Hellenistic era. "The Elephant Race" between the Seleucids and the Ptolemies, for example.

2) "Tech tree" you`re offering seems to look like Age of Empires / Warcraft / Dawn of War. Do you really want to see Hegemony as just another RTS with bases and tank rashes? ;)

Level 8 Human Heroine
Alignment: Chaotic
Location: JupiterMoon
Posted on April 10, 2011 at 6:00 pm

Well I was only making a reference to the arms race in which both sides made longer and longer pikes after Alexander... 1) We don`t know yet if the developers are going to continue the storyline after Alexander, right? ;) Then, there were some more (and more important) arms races during the Hellenistic era. "The Elephant Race" between the Seleucids and the Ptolemies, for example.
storyline never reached Alexander, its about peloponnesian war and Philip Macedon sofar
2) "Tech tree" you`re offering seems to look like Age of Empires / Warcraft / Dawn of War. Do you really want to see Hegemony as just another RTS with bases and tank rashes? ;)

you do not need tech treee as long as you get them through mission goals, the best in Hegemony Gold are the questmissions

Level 8 Human Cornac
Alignment: Chaotic
Location: Russia
Posted on April 11, 2011 at 4:04 am

storyline never reached Alexander Really? Just finish Philip`s campaign and make sure. ;)

Level 8 Human Heroine
Alignment: Chaotic
Location: JupiterMoon
Posted on April 11, 2011 at 4:43 pm

storyline never reached Alexander Really? Just finish Philip`s campaign and make sure. ;)
no underway in Macedon Campaign I cant know if Alexander coming

Level 8 Human Cornac
Alignment: Chaotic
Location: Russia
Posted on April 12, 2011 at 11:25 am

no underway in Macedon Campaign I cant know if Alexander coming You have to finish all the main ("shielded") quests first.

Level 8 Human Heroine
Alignment: Chaotic
Location: JupiterMoon
Posted on April 14, 2011 at 5:30 pm

no underway in Macedon Campaign I cant know if Alexander coming You have to finish all the main ("shielded") quests first.

maybee he really comes then, when I reached that point, still much to doo, but he wont do his conquest in Asia,Egypt,Persia and India but ruling Aegean Sea,
so for a sequel you would need a even bigger map to the east upto Indus, it would be a giantic map so ggg
Prequel to hegemony would be mediterranean expansion of greeks

Level 8 Human gamer
Alignment: True neutral
Posted on April 19, 2011 at 3:33 am

Hello All

I also recently upgraded to Gold and have been playing it when i find time between work, sleep and more work. To date I am throughly enjoying the game, excellent job to all those involved. In fact, I registered on the site and have participated in the forums to a limited extent which for me is unprecedented. I even made notes...

Being a suggestions topic I thought I would share a few, in no particular order. Sorry if there is some duplication.

To date I am playing a casual game in sandbox mode so my suggestions are based on this particular game.

1. The Year: It would be nice to have the date displayed somewhere on the interface. Especially in the Campaigns (Phillip, Archidamian, Ionian). Perhaps I am simply missing it.

2. Gameplay in sandbox mode is very static with a feeling of you vs the world. None of the other factions are jockeying for position or even interested in expanding thier domain.(Perhaps a function of the Casual Level)

3. The ability to set the food storage levels to 0% or manual imput of food levels.
- In terms of cities, when times are tight I have found my self stripping my base cities of food and transfering it to cities which could potentially rebel. Perhaps not overly kind letting my citizens starve but desparate times call for desparate measures. Perhaps a penatly of zero recruitment growth or negative growth could offset this tactic.
- Forts arnt always in use and as such they dont always need food.

4. Trade Routes: This is purely cosmetic. The establishment of trade routes makes for a very messy landscape. This could be much cleaner.

I believe you can manually control the emplacement of the route by designating its path from point to point. Perhaps manual emplacement can begin to connect to these control points allowing for roads to merge to a common point, which in the case of cities or forts are the gates.

This could also allow the user to carefully plan trade routes and avoid, in certain cases blockades.

Or the code could be revised to do a better job in producing cleaner landscape. I am not a programer so i have no clue as to what amount of work this would entail.

5. Sheep Spawning: I realise this topic is covered two doors down so ill leave it at this but it does not seem to be working.

6. Generals: I have noticed in my casual game that the computer factions never ever use their generals and they sit idly in the cities. Perhaps this is a function of the difficulty I have chosen.

7. Generals: There seems to be too few generals in the sandbox game. Especially if one decides to play a smaller faction. Are there more historical figures to draw upon to enhance this pool? Though, I am sure it is easier to dredge the history books to find Athenian and Spartan generals as it is to find Thracian ones. If a date is established perhaps the apperance and disapperance of generals could coincide with thier known dates achiement. (For example Alcibiades 420BC - 404BC though I cant remember when Alcibiades appeared on the scene during the Pelopponesian War.

8. Diplomacy: Truce's and Alliances do have any set time periods. Truces especially. The ability to negotiate a truce for a particular time period would be extremely useful, possibly at a increasing pay scale. Truces nor Alliances are not indefinte.

9. Cities: The ability to raze a city and conversly build a city in that same spot at a later date. Perhaps at a significant cost for a time period (2 summers for instance).

Other suggestions for future development.

1. Bigger Maps or Different map set in Medditerranian based on scenario

2. Additional Campaigns: (Silician Campaign, The Trojan War, Persian Invasion of 480BC etc.). Though I would lean towards the Silician Invasion by Athens during the lull in the Pelopponesian War and would complete the story line.

3. Governments: The governments of the day appears to have been
- Tyrants
- Monarchies
- Democracy
- Oligarchy

Possibly this could be incorporated in some manner.

4. Famous Battles of the time period: A simple set up of famous battles to renact against the computer or perhaps in multiplayer. Maybe a bit beyond what is intended for the game but the structure already exists in the game.

5. Recording segments of the game you are playing.

Ok thats it. Sorry for the longwinded post. Just food for thought.

Oh and one last thing. What is a shrine to Atlantis doing in the middle of a volcanic caldera on Thera? Got a chuckle out of that one.

Level 8 Human Cornac
Alignment: Chaotic
Location: Russia
Posted on April 19, 2011 at 10:41 am

Steve Jobs
It would be nice to have the date displayed somewhere on the interface Good idea, but I`d prefer something like filling bar, hourglass or such.

Forts arnt always in use and as such they dont always need food Then just demolish that fort and rebuild it later when it`ll be needed.

Diplomacy Diplomacy model will be reformed later.

Governments If you need some complicated economic/diplomatic model, just play Europa Universalis: Rome. :)

Recording segments of the game you are playing Then Rome: Total War is your game. :) Turning Hegemony into some sort of Total War/Europa Universalis clone is senseless, I think.

Level 7 Human gamer
Alignment: True neutral
Posted on May 23, 2011 at 5:20 am

Hey are you the Steve Jobs (CEO MS) ? No thats not possible, or ? ;-)
If you need more generals in the sandbox mode, you have to do something for it
1. Roll up one´s sleeves ;-)
2. Start a campaign against a faction with nice generals
3. Bring them fear and conquer a few cities of them
4. Keep all the time during the campaign a eye at diplomacy- the time will come you can make alliance with that faction - and if you good you earn money to make this
5. Ally them and after all the generals of the cities, you didn´t conquer until this time are yours - and by the way the units of allied factions are much cheaper than mercaneries. It´s like family day - half prices
Upps I forgeot something. The best time to make ally, is during a siege in the moment the fear rate of that city is 100%. Test it, enjoy the game and excuse my bad englisch

Level 8 Human gamer - Programmer
Alignment: Lawful evil
Posted on May 25, 2011 at 10:53 pm

i personally think you guys created one of the most enjoyable and fun games I've ever played. the system and design of it is bloody amazing, and incredibly creative. the only tweaks I can recommend to you guys is the controls get a big sticky at times. otherwise, i'd say keep the game play, maybe make some tweaks when enough people ask for em, and just create new time zones, but you guys really have yourself something great here.

Level 7 Human gamer
Alignment: True neutral
Posted on August 23, 2011 at 11:16 pm

Been playing Gold a lot recently and having a great time with it. Surprised and pleased to learn there is a sequel in the works, not sure you need it with the quality of the first game.

A couple of points that have been bugging me though I thought I would point out.

1. Raiders. Playing the original campaign, these guys always turn up at the exact same place. I just set down a unit of hoplites and forget about them. Random raid locations would make things more interesting.

2. Sieges. Once you have a unit of ballista and a couple of Macedonian spearmen, these become too easy. More damage done by towers would be good.

3. Diplomacy. I know it has been mentioned above, but it really is not used enough in the game.

That's it. Keep up the good work guys!