My Recommendations :
1. Prune the trees.
2. Have a pop-up that tells you when you are out of money and when a unit is starving.
3. Have a means of knowing if you will run out of food if you advance in a certain direction rather than guess.
4. Improve the map...I know it is cheap but it looks cheap and doesnt convey information clearly enough.
5. Change the plastic strategic models. Perhaps a city icon over them to show "nationality".
6. Have a central recruiting once you have a "national" army....going around to every city just isnt satisfying to me. At least the generals can recover in your capital rather than some backwater they call home.
7. Develop a game that has different requirements for the beginning, middle and end game play rather than the same thing but with huge numbers of repetitive tasks. At least add some sort of grouping so the same thing can be done on a bigger scale for the end game.
8. Allow the development of task forces to move in a general direction under the control of a general rather than a general controlling an unit.
9. Why do cities never surrender without a lengthy siege ?
10. Why cant I get annoyed and raze a city ?
11. Why does every state think I am the worst person in the world, even when I have just started out and clearly they have bigger enemies to deal with ?
12. What about the ability to increase a cities food storage capacity ?
13. Why would a city starve rather than go outside and collect the sheep in the hills ?
14. I would have liked to have seen more variation than just food and gold. Copper, wine, olive oil, wood and others were tradable commodities.
15. Why doesnt the population at least halve when it has been besieged and ran out of food ? It should take years to get it back up without worrying about it rebelling, let alone having the gold and manpower to raise armies straight away.
16. Possibly most importantly of all, allow the AI to do reasonable things for the player, so you don't have the situation where you return to a theatre to find units starved outside a city rather than go inside and eat, or they sat back and watched an allied unit get flogged.
17. Where are the cheats ?
If you want to sell to a small market than fine, the game is not too large and cumbersome....but if you wish to increase the market than it needs improving. As a game designer I do not like that the bigger your empire becomes the more you have to do the same thing many many times over. A fun game for minor levels, it becomes rather tedious for major levels. I will choose carefully before I buy any further games in this mould.
I should however, for balance, mention good points....it sets a new standard in realism for strategic warfare by dealing with supply through accurate mechanisms. The zooming in and out is rather well done and only has a problem of some difficulty sometimes in selecting a unit. Click and drag for movement is a good feature. The objectives driven style has been done before but it is rather well done in this game.
1. Aesthetic. I like the heavily forested regions and I think it's fairly accurate for the period.
2. A bunch of red text doesn't catch your eye? I think it also makes a sound effect too. Regardless, a player worth his salt should keep on top of his resources... though I would prefer a more dynamic gold system.
3. You can approximately calculate that yourself. Note it tells you how many weeks of supply you have. IIRC, a week is at least several minutes. I've never had units run out of food (unless I forgot about them). I just sent them back to the nearest city with food and rotated fresh troops in. Units also share food between each other. If you've got low food supplies during a siege, back off your troops to mooch off a nearby farm and let your catapults keep firing.
4. What information does it not display at a glance? It shows units, unit groups, enemy units, giant red Xs for battles, cities, and at a certain zoom level, supply lines. If you want detail, go for the local map. The strategic map displays exactly what it needs and no more.
5. I agree, unit figures could be better. You can also simply look at the color; you're not going to be engaging too many different factions at once in a single area, and I think you're doing it wrong if you're not paying attention to exactly who and where you're fighting.
6. We had a form of central recruiting back in PoM. Frankly, I wasn't too sure I'd like the new recruit pool system, but I actually prefer it over the old one. Also, you can change a general's home city.
7. Sounds interesting, but I don't know how it would be implemented.
8. You are the task force general. I like lack of AI control. If you've got too much going on to manage, then reduce your fronts.
9. Cities without walls. I hardly think you'd ever surrender if you were safe behind your gates and walls and towers, hoping on allied reinforcements to break the siege.
10. Why would you? That would be a waste of resources. Razing a city is a very drastic step. I don't think it would work very well with the game either.
11. Historical reasons?
12. I'd like that as well. Pay to upgrade it, just like supply lines.
13. You're the one in control. You send men out to find sheep and bring them back.
14. Now that sounds interesting. It could allow for more diplomatic and unit variety.
15. Because there are no non-Macedonian population points. It does take time for the recruit pool, which would be the people that besiegers actually care about, to regenerate.
16. Units no longer starve outside cities. Keep on top of your units with that strategic map.
17. http://hegemonygold.wikia.com/wiki/Console_Commands (still a work in progress)
It seems to me a lot of your complaints have to do with not allowing AI automation. That's not necessarily a bad thing. I actually like games where you have to do exactly what you want to happen, but it does get tiring. I frequently abuse the pause button.