What sort of unit caps are you talking about, and how different are they from the regular population caps?
theres is no population cap in Gold just whatever u can afford (so maybe the amount of cash needs to be reviewed). but there is no cap, or any other limiting factor, on slaves in either PoM or Gold. as ive said ive seen ppl talking about using groups of 40 slave units and complaining they dont move well. and the food those slaves transport allows a much higher concentration of troops in one area of the map. as opposed to the troops being spread over several different armies on different borders, which is how PoM needs to be played because of the AI aggression from all directions.
I dont know what you are looking for in terms of terrain improvements. I think the terrain is great right now and I use it to my full advantage in battle all the time. Kami I am a little lost when you say units footprint reduced. What does that exactly mean. I really dont know what that means.
i'm talking of the area that each individual in a unit requires on the map. another way to think of it is the scale of units versus terrain. mountain passes and valleys werent so small that they could only squeeze armies thru one man at a time. thats what i mean by units footprint, it just seems too big in so many locations. Triremes footprint has been reduced in Gold, its around half the size and works much better. so either the area of accessible terrain (where units can actually stand) in tight areas would have to be increased or the units footprint reduced (or both). this is what causes a lot of odd behaviour, in both large and small groups.
This would be nice to see crowding give some real negatives. This would also keep people from producing large armies as Kami stated if that is actually what is being done
what i'm talking aboout isnt affected by crowding. a group fighting off reenforcements, a couple of groups cutting off supply lines, a couple of groups waiting in your cities radius. then a kind of relay action, bringing groups out from the city and sending depleted units back to recover. in Gold, apart from spearmen garrisoning each city, theres nothing to stop you having every available unit in the same area of the map as i stated above. nothing that is, other than the amount of food available. the AI doesnt stand a chance. ive never lost a city in Gold, and only once or twice have i ever been beaten back from an assault on a city. and thats without using slaves to transport food. and this is on "Expert" difficulty.
what i loved about PoM was the ebb and flow of the war. you could never take anything for granted. cities might change hands 4-5 times before they were finaly secured. your armies could be beaten soundly in an attempted assault and then a counter-attack could come and take back a city that you had thought was secured. again, this was without using masses of slaves to move food around, and food was often a major factor in these events. with virtualy unlimited food transportation its just grab and hold, grab and hold, grab and hold, endless progression across the map with little variation or challenge. much the stage i'm at in spartan campaign in Gold atm, only very early in the campaign was there any challenge. i deliberately refuse to use slaves to move food but i used 10 triremes to bring 10k food to the frontline on several occasions after our discussions in this thread, to see what effect it had. its killed the game. i cant even motivate myself to continue, its so boring, theres no challenge just grinding.
this is why i believe there needs to be restrictions on the transportation of food and/or the actual stockpiles of food (unless, as ive said, other changes are made to the game to provide a challenge).