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GB-10: a couple of minor bugs

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Level 8 Human Perruptor
Alignment: Lawful
Posted on November 27, 2010 at 6:16 am

Playing the introductory campaign:

Olooson says "insuffient gold" to recruit Allied Thessalian Cavalry, even though I'm only spending 1368/1451.

If a city has 0/20 recruits and you disband a Worker Band, you get a warning that you are going to lose some of your recruits due to overflow.

Haven't noticed this in GB-10, but in GB-9 there were a couple of times that I sent sheep to an isolated fort and got a "sheep defeated" message when they arrived. They apparently did contribute to the food pool, though.

Thanks - great game!

Level 8 Human Perruptor
Alignment: Lawful
Posted on November 27, 2010 at 11:33 am

More serious: Putting sheep into a city doesn't convert them to food. (Putting them into a fort still does.)

Level 8 Human Perruptor
Alignment: Lawful
Posted on November 27, 2010 at 11:58 am

More serious: Putting sheep into a city doesn't convert them to food. (Putting them into a fort still does.)
OK, I see the new mechanism described in a comment to the release announcement.

Level 8 Human Perruptor
Alignment: Lawful
Posted on November 27, 2010 at 12:27 pm

Haven't noticed this in GB-10, but in GB-9 there were a couple of times that I sent sheep to an isolated fort and got a "sheep defeated" message when they arrived. They apparently did contribute to the food pool, though.
The new mechanism for feeding a city with sheep gives that message too.