also, unrelated, should tribal cavalry be that strong?
I had those bunch of cities west of pella and edesa (I think it's called), and a single tribal cav marches in from the north... so I figure I through a couple of spearmen and a pelast at it, problem goes away right?
No. routed all 3 units and lost only 2 soldiers. to garrison with phalangites then?
Spearmen or Peltast are not meant for head to head battles against any cavalry, and since a Calvary gets a charge bonus, odds are they would probably route them as they charged them since both are considered light infantry. I know it may seem confusing in terms of how Spearmen or Peltast can route against Calvary, but those are downright cheapest units, and not meant to be the bulk of any defense or attack force. (In fact I hardly use any Peltast units, and keep Spearmen solely for garrison duties) So if you want to defend those cities, in terms of taking your units out of the city, then indeed Phalangites or even Mercenary Hopolites are the way to go against cavalry, as the Calvary won't stand a chance against them.
Speaking of which, not sure how much of coding this can be, but any chance units that have hopolites can actually send them out if they want to invade and not raid. As there's been a couple of Spartan invasions that only had one Hopolite, while the rest were all Spearmen (Alpha 5 naturally, but didn't see anything to that in Alpha 6, so figured I would mention it), which I find the spearmen naturally easy and pointless to beat back. It at least would give a bit more challenge I think to some of the factions in terms of how you defend. (Dardania from Illyria does it perfect, they always send almost 3-4 full brigades of Hopolites, along with 3-4 Peltast units to support, which always give me a challenge to worry about)
The only reason I'm not playing right now is because I cant even get to the point where all these v6 fixes are meaningful for me because I can't get past the control scheme.
It's because I have no idea how to choose a single unit from a group during combat in anything resembling haste or accuracy, and also because when units are grouped I can't see the individual unit information (like the amount of food it's carrying etc) like I can when it's a single unit.
but mostly because I can't control my armies during combat
I may be able to help with some of those answers at least, In terms of deciding who to pick from a group, usually the order they are in in the UI window, is the order their marching, so unit that's left (is the left most card), center, (center card, etc..), if necessary just pause the game really quick to select the right unit you want, thus haste and accuracy won't be as much of an issue. Also, you can check how much individual food each unit has while in a group, through the mouse hover. If you hover the mouse over the unit, you'll see 3 bars, green represents the health of the units, blue is for morale, and the orange represents food of that unit, this way you can see whose running out of food if necessary.
Well hope that helps.