Skip navigation

Awesome

Forum NavigationHome > Forum Index > Tread Marks > Awesome
Pages 1 2 3
Level 9 Human gamer
Alignment: Lawful evil
Location: intergalactic paradance
Posted on June 26, 2010 at 1:06 pm

ok got it so now i know spewer,weapon,racetank,mesh,projectile,and skybox.
thanks Killer!







P.S. Killer how did you make the shadow projectile strech so far (scale hasnt worked for me)

Level 13 Human Sr Code Monkey
Alignment: Chaotic
Location: lost in the evil lands, of soccer-mom piloted minivans....
Posted on June 26, 2010 at 9:58 pm

What mod are you talking about?

If you mean my Armageddon server, projectile/wonk.ent was modified:

old:
speed = 10
iterations = 10
damage = 0.05
timetolive = 1.0
HitScanRange = 50.0
guidespeed = 20
guidemax = 20

new:
speed = 30
iterations = 15
timetolive = 2.0
damage = 0.15
HitScanRange = 400.0
guidespeed = 60
guidemax = 60

Level 9 Human gamer
Alignment: Lawful evil
Location: intergalactic paradance
Posted on June 27, 2010 at 8:11 pm

so hit scan range was it eh? shoulda thought of that thanks again

Level 9 Human gamer
Alignment: Lawful evil
Location: intergalactic paradance
Posted on June 29, 2010 at 9:48 pm

TMapper isnt working it still says it cannot find the main class atribute

Level 13 Human Sr Code Monkey
Alignment: Chaotic
Location: lost in the evil lands, of soccer-mom piloted minivans....
Posted on June 29, 2010 at 11:18 pm

Did you download the version (TMapper2) I posted on my site (boomstickjoes)?
I recently uploaded one that includes the missing java 3d libraries.

Are you running it from the bat file that was included in the zip?

Level 9 Human gamer
Alignment: Lawful evil
Location: intergalactic paradance
Posted on July 17, 2010 at 5:41 pm

can you make a spewer that fires out projectiles?

Level 9 Human gamer
Alignment: Lawful evil
Location: intergalactic paradance
Posted on July 17, 2010 at 10:58 pm

never mind i found out that you can








P.S. i have made the spewer but i want it to spew out only once can u help me?

class = spewer
type = Magma

mesh = SphereHigh.lwo
mesh1 = SphereLow.lwo
lodbias = 0.05

#texture = textures/FieryBlue.bmp
#texture = textures/RadialBlueLightning.bmp
texture = textures/Fiery5.bmp
#texture = textures/BlackShiny2b.bmp

scale = 1.0
collide = 0
mass = 1

blend = add
smoothshade = 1
solidlight = 1
cullface = 1
edgetrans = 1

envmode = texture
#none, texture, global, blend



# Now for the good stuff.

SpewType0 = projectile/MagmaSpew
SpewType1 = projectile/NukeMissile
SpewType2 = projectile/MatterMissile
SpewType3 = projectile/CruiseMissile
SpewType4 = projectile/missilewasp
SpewType5 = projectile/missile1
SpewType6 = projectile/missilemrl1
SpewType7 = projectile/missileswarm1

SpewMin = -10, 5, -10
SpewMax = 10, 15, 10

CycleType = 0

SpewTime = 0.01
RandomTime = 1

LaunchCoords = 0, 0, 0

RestOnGround = 1
GroundOffset = 4.0

Pages 1 2 3