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Slavery Improvement Suggestion

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Level 8 Human gamer
Alignment: Lawful
Location: Mediterranean
Posted on June 5, 2010 at 6:57 pm

Congratulations! It is one of the most addictive games than I have played lately, and in my opinion part of the big success is due to his easy and intuitive control (between a lot of other factors!) But go to the topic: The Slavery. (Excuse my poor english, hope you can understand what I want to explain.

In the Ancient Age, the slaves were the main manpower in most of cultures and empires: Persians, Egyptians, Greeks and Romans... So the use that of them does the game is correct: Manpower in the mines and armies food supplies transport (though the slowness displacement of these and the sheep flocks complicate sometimes the speed of development of some campaigns.) I believe however, that an additional use you could give them would settle one of the most usual complaints of this forum : The lack of foods.

My suggestion consists of stack up a unit of slaves (40 men) in a city. As the military garrison units provide bigger defence level, a slaves' unit could increase the speed of each and every one of the terrestrial supply lines (+15/wk) This way, the speed of the most distant route between two cities that had a slave unit working on each one of them would be of: 15/ wk (basic) + 15/ wk (slaves unit in city A) + 15/ wk (slaves unit in city B) = 45/ wk. I believe that this improvement would be enough to guarantee a fast supply once the route was set, much between cities as to farms and distant mines, eliminating the micromanagement of the units of workers and slaves. The stacking up only would have effect on the cities (no effect on mines and farms.) Besides, you could limit the number of slaves by city: A 40 slaves' unit for cities with lower population capacity than 12 and two units (80 slaves) maximum for cities and capital cities of 12 or more.

The commercial routes also would increase his retribution in +1g by each piled unit of 40 slaves in the city, as compensation for destine slaves to different tasks to the gold extraction in the mines. The improvement can be justified even from the historical viewpoint: To the two already commented uses, the slaves in the cities were used for the transport and storage, they built and improved the paths and communication roads (accelerating, therefore, the transport and distribution of commodities) besides being source of income straight (slaves' market) and indirect (released from the basic tasks, the citizens improved the Arts and the Sciences.) The speed improvement and the bonus can apply also to the maritime routes: Goods loading and unloading also is more efficient.

This is my suggestion. Although it doesn't solve the lack of food totally, combining an adequate planning of the campaign according to the year season and the routes between cities, would be possible to move the food to the front cities with enough more speed than now . Besides, It would give extra value to the pursuit and conversion of routed units to enslave them. Well, that's all. Greetings from the Mediterranean and one more time big thanks for a great game.

Level 8 Human gamer
Alignment: Chaotic good
Posted on June 5, 2010 at 7:12 pm

Your english is very well understandable so no worries ;) I am also not native english and its clear what you mean xD
I like your idea of adding to the amount of food that can be carried from city to city by stationating slaves rather than having to issue them to fetch food manually and then drop it.

But as for your food supply problem I have a workaround for you.

example: A stands for pella while B is the city you need the food in while C is the nearest city to that target city.

instead of connecting B to its farms and to the nearest city C you could connect it to C AND to A since pella(A) has lots of supply nodes.
You could also add a city D that also has free supply nodes and link it up with your city B too.
This way more food will reach your city and you may even reach your 45/week target.


greets
AeneaS

Level 8 Human gamer
Alignment: Lawful
Location: Mediterranean
Posted on June 6, 2010 at 5:00 am

example: A stands for pella while B is the city you need the food in while C is the nearest city to that target city.

instead of connecting B to its farms and to the nearest city C you could connect it to C AND to A since pella(A) has lots of supply nodes.
You could also add a city D that also has free supply nodes and link it up with your city B too.
This way more food will reach your city and you may even reach your 45/week target.


Thanks AeneaS! It works pretty nice. But now imagine... You have a slaves unit in every of your four cities (maybe 2 units at Pella). Instead of 45/wk food to city B you're moving 45/wk from C + 45/wk from D + 45-60/wk from Pella = 135-150/wk!. Enough to resupply your core units and hire some local mercs (to dismiss those far away from their origin city).

Level 13 Extraplanar Programmer
Alignment: Chaotic good
Location: Toronto
Posted on June 9, 2010 at 4:51 am

I actually really like your idea of using slaves to improve roads. One of the features I've wanted in Hegemony for a while was the ability to spend gold to improve roads, but that's always been a little controversial here in the office (because the Greeks didn't build roads like the Romans did) and we ran out of time to implement it anyway.

Unfortunately, I don't think we'll be able to fit this into a future patch, but I'll try to push to get it included in the next game if it still makes sense.