Skip navigation

Macedon at ease V0.2 mod

Forum NavigationHome > Forum Index > Hegemony > Macedon at ease V0.2 mod
Level 9 Human Music
Alignment: Lawful good
Location: Ireland, Waterford
Posted on May 18, 2010 at 3:31 pm

V0.2: Works with Beta release and fixed issue with slaves and workers not carrying enough food.
Also workers can walk slighty faster now too and also can carry twice as much goods.

*****************************************************************
* MACEDON AT EASE V0.2 *
*****************************************************************

* Changes *


1. 1 miner can carry 8 gold instead of 2.
2. Troops do not vanish right away anymore.
3. All Hostile enemies are reduced to a level of 1. " Should be less constant raids "
4. Troops gain 7 skill points per level instead of 5.
5. Cities generate a little more gold per day.
6. Villas generate 90 gold instead of 15.
7. Trade routes generate 4 times the amount of gold.
8. Shrines generate 50 gold instead of 10.
9. Cities can view a little further than usual.
10. Slaves and workers can carry twice as much food.
11. Outposts have a further view distance.
12. Troops gather food slightly quicker.
13. Farms gather x6 the amount of food.
14. Shrines costs are halved.
15. Trade routes are built slightly faster.
16. Slaves can walk slightly faster.
17. An attempt has been made to prevent enemies from raiding too much.
18. Threat levels from forts are increased.
19. Threat distance are now further away to assist in preventing raids.


Please let me know if you come across anything that should not be happening or if any of the following changes don't actually work!
I have tested what I can and they do work!

http://rapidshare.com/files/389128416/globals.rar


To install this.
Simply copy this file to your main directory.
Go into resources/data folder and replace the file when asked.

I would recommend you making a copy of the original before adding this file!

Level 9 Human gamer
Alignment: Chaotic good
Posted on May 18, 2010 at 4:19 pm

What qualifies as an outpost?

Aside from that question, a lot of those changes seem pretty extreme. I mean, I WANT more money in the game, but I don't NEED more money. I WANT more food for my troops, but I don't NEED it (I just need a slightly better management in moving it around). I do agree with the Fort threat. Often times those are useless because the enemy just marches right by them.

Level 9 Human Music
Alignment: Lawful good
Location: Ireland, Waterford
Posted on May 18, 2010 at 4:55 pm

Outposts are those small outposts you build on the map!

Farms produce a lot more food every season so food shortages should be less common.

Slaves and workers can carry a lot more food and slaves can walk faster.

I am trying to figure out how to make those ox carts carry more to cities lol!


I have noticed in the global file that each building and unit has a sort of..treat level.
I tried to raise everything to make the enemies stop raiding so much!
I just hope it works out properly.

Level 9 Human gamer
Alignment: True neutral
Posted on May 29, 2010 at 8:15 pm

Usually I like my ultra hard strategy games, but I decided to install this mod, just so I can create an insanely large army however I get an error which says "Error. No defined AI difficulty setting" Is there anyway to fix this, if not I will resume playing vanilla, which is great as it is.

Level 13 Extraplanar Programmer
Alignment: Chaotic good
Location: Toronto
Posted on May 30, 2010 at 11:37 pm

Irish made this mod for version 1.0; since you're probably running version 1.1 by now, his mod might have some compatibility problems.

Version 1.0 didn't have a difficulty setting, and was about as difficult as the 'expert' difficulty in the current version.

Level 9 Human Music
Alignment: Lawful good
Location: Ireland, Waterford
Posted on May 31, 2010 at 9:29 am

Rick is right.
It was only made for 1.0 and the beta.
1.1 how ever is much improved AI and you no longer need this mod.
Just install the latest 1.1 and you will be fine :p

Level 9 Human gamer
Alignment: Chaotic good
Posted on May 31, 2010 at 6:48 pm

Rick is right.
It was only made for 1.0 and the beta.
1.1 how ever is much improved AI and you no longer need this mod.
Just install the latest 1.1 and you will be fine :p


Yes Irish is right =]
Anyways ty for your effort, Irish, it is appreciated since the game was really very hard and raidy in 1.0 =)