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Animated Sprites

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Level 13 Human gamer
Alignment: True neutral
Posted on April 24, 2007 at 7:34 pm

Hi,
Does anyone know how to make animated sprites - like Fireball.IMG in the art/Sprites folder? Which software would I use to make these, if possible?

Thanks!

Level 14 Human Shadow
Alignment: Chaotic good
Location: Earth Orbit, Preparing to Attack
Posted on April 24, 2007 at 10:29 pm

Yes.

(see PM)

Level 13 Human Unaffiliated Game Maker
Alignment: Chaotic
Location: England
Posted on April 25, 2007 at 11:05 am

Uh...there are animated sprites? o_O

Level 14 Human Shadow
Alignment: Chaotic good
Location: Earth Orbit, Preparing to Attack
Posted on April 25, 2007 at 5:48 pm

Yes :)

Example: TM\art\sprites\smokec.img

Also, the Tree's use animated sprites. Each time you hit them for defoliation level, the next version of the sprite appears. That is how we have trees with multiple levels of foliage.

Level 14 Human Sr Code Monkey
Alignment: Chaotic
Location: lost in the evil lands, of soccer-mom piloted minivans....
Posted on April 25, 2007 at 6:53 pm

used it in my SAM weapon mod. You can do soe cool effects wth it, and it doesn't lag servers :D

Level 13 Human Unaffiliated Game Maker
Alignment: Chaotic
Location: England
Posted on April 28, 2007 at 11:43 am

I've never noticed them. But I've tried using gifs before and that didn't work. Now that I know this I may try and make some IMG files o_o

Level 14 Human gamer
Alignment: Lawful good
Location: T3h M00nz
Posted on April 28, 2007 at 11:46 pm

I use the ones that came with TM and a firefractal one. But I have a big problem with making my own animated files. Every time I change the colors on the sprite etc...it makes the file too big to turn into an IMG. I use the change-to-target brush in Paint Shop Pro 10. And that makes the file to big to be used. So any ideas?

Level 14 Human Shadow
Alignment: Chaotic good
Location: Earth Orbit, Preparing to Attack
Posted on April 29, 2007 at 8:08 am

IMG files are layered BMP files. Nothing more. But it's a slightly nonstandard format, thus the issue.