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Author Topic:   Main cannon
IBT
New Member
posted March 31, 2005 04:53 PM         
Is there any way to mod the game, so you can still fire the main cannon, while you have a specal weapon?
sorry for such a short and useless looking topic.

EDIT: also, something else, something like clips for the specal weapons, Concussion for example, has 3 holes, so you would only be able to fire 3 or less at a time, until you have to reload, and your ready for the next volly.

[This message has been edited by IBT (edited March 31, 2005).]

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KiLlEr
Member
posted March 31, 2005 05:28 PM            
Nope. Not so that it works the way you would expect.

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IBT
New Member
posted March 31, 2005 05:38 PM         
what do you mean? will it force fire both weapons at the same time, or what i really would expect, modding another key to press in order to fire it.

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KiLlEr
Member
posted March 31, 2005 08:12 PM            
You can set the projectile ent of the powerup weapon ent to spew a cannon projectile simultaniously.

you can't modify TM like you could quake, etc.

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IBT
New Member
posted March 31, 2005 09:39 PM         
yeah, i noticed, kina stinks.
well, next on the list of questions is mapping, where can i find a program for CTF mapping, tut' included?

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Tank target
Member
posted April 01, 2005 08:12 AM         
I think that's what tmapper does, I don't have it but there are people who do.

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Vlad
Member
posted April 01, 2005 04:56 PM            
quote:
You can set the projectile ent of the powerup weapon ent to spew a cannon projectile simultaniously.

Well, while you can do that, you won't be able to get good control over the projectile's direction, since spewer direction coordinates are global, not relative to the entity that called it.

So while you could technically have something fire its projectile and a cannon projectile at the same time, there's no way to get the spewed projectile to fly parallel to the originating one.

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KiLlEr
Member
posted April 01, 2005 07:28 PM            
oopsies I ment chained. Like how my TeamCTF tanks fire off mltiple projectiles.

Eitherway, it won't work as IBT would expect.

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IBT
New Member
posted April 01, 2005 09:27 PM         
Call me, "InflatableBeerTent"

anyway, heres what i'm trying to do...
Create a CTF mod, which makes the game, all about that.
i'm makeing 9 tanks, from scratch, three scout, three medium, and three seige.
4 weapons for each catigory except Mass Destruction(3), the others are Light, Medium, and Heavy.
New Maps
New Flags
and the mod will totally replace TM itself, which means once you install, no going back unless you have a way to install original TM, i will attempt to make the installer create "Backups" for scores and addons.

you guys have any ideas? it will take a while to learn to use Milk Shape, but i might get someone else to do that. i'm just stumped on the Mapping thing, but hopefully that will be fixed soon.

Edit: all the places i'm directed to get TMapper are well, dead...

[This message has been edited by IBT (edited April 01, 2005).]

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KONG
Member
posted April 01, 2005 09:45 PM            
http://www.treadmarks.de/v2/front.shtml?content=projects&sub=&mcontent=tmapper&scontent=TMDownloads

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KONG
Member
posted April 01, 2005 09:48 PM            
the manual is not completed, see it here
http://www.tmvr.de/yabbse/index.php?topic=112.0

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IBT
New Member
posted April 02, 2005 07:48 AM         
Thank you everyone!

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KiLlEr
Member
posted April 02, 2005 03:24 PM            
LOL

Sounds quite like what I did:

http://treadmarks.boomstickjoes.com/main.php?page=TCTF/into_index.php&group=TCTF&uid=&

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IBT
New Member
posted April 03, 2005 06:35 PM         
wow... i had no idea... looks very nice btw.

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