posted January 26, 2005 10:31 PM
However, the spawning is controlled by the 'CycleType' property. If you have:
then the spewer cycles through each entity type.
if you have:
then the spewer randomly picks one.
In either case, only one entity is spewed unless you set "iterations" to more than 1.
maxSpewCount limits the total number of entities spewed during the spewer's lifespan.
[This message has been edited by KiLlEr (edited January 26, 2005).]