class = projectile
type = PlasmaMine
name = "a Plasma Mine"speed = 0
#meters per second
damage = 0.6
#hit strength
kick = 0.2
#amount of speed to impart to target in collision.
gravity = 0.5
crater = 6
#meter radius of crater
depth = 1
#meter depth of crater
scorch = 0.1
#percentage to blacken near center. 1.0 is no change, 0.0 is all black.
ExploEnt = explosphere/PlasmaEnv1
#ExploHitEnt = explosphere/TealEnv1
ExploHitEnt = PlasmaHit
#ExploEnt = explosphere/fireenv1
#SmokeEnt = explo/greensparks
SmokeEnt = explo/LaserHit
#SmokeEnt = explosphere/Teardrop
#SoundEnt = missile1
SoundEnt = Plasma3
#SmokeTrailEnt = explo/TinyGreenSparks
Smoketrail = 0
Texture = sprites/PlasmaBall.bmp
Width = 2.0
Height = 2.0
Blend = add
#image for traveling shell
#Fade = 0.5
timetolive = 60
launchinertia = 0
#followground = 1.0
followground = 2.0
bounce = 0.9
Detonate = 1
SelfHitDelay = 1.0
Transitory = 0
FlareEnt = smoke/flareBlue