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Author
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Topic: How do I rotate a mesh?
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666 Member
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posted September 24, 2003 12:04 PM
Trying to get the meshes to face in the same direction instead of the defaults. Using ground meshes to identify which side you are on in CTF. What coordinates do I change? Is it the Xrot or the Yrot or the Zrot in TMapper?
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KiLlEr Member
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posted September 24, 2003 03:36 PM
those don't do anything. you need to have a lightwave object for each direction you want it to face, and make a seperate ent for each of them. If you look at my boomstickville map, you'll see what I'm talking about.IP: | |