|
Author Topic:   How do I rotate a mesh?
666
Member
posted September 24, 2003 12:04 PM            
Trying to get the meshes to face in the same direction instead of the defaults. Using ground meshes to identify which side you are on in CTF.

What coordinates do I change? Is it the Xrot or the Yrot or the Zrot in TMapper?

IP:

KiLlEr
Member
posted September 24, 2003 03:36 PM            
those don't do anything. you need to have a lightwave object for each direction you want it to face, and make a seperate ent for each of them. If you look at my boomstickville map, you'll see what I'm talking about.

IP: