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Author
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Topic: How do I get a mesh higher in the sky?
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666 Member
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posted September 24, 2003 12:00 PM
In using TMapper, I was trying to get the crystal3 mesh higher so that CTF players have a direction to the flag. But any negative or positive value I put into the Yvel feild has no effect. Am I doing something wrong?IP: |
Rex R Member
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posted September 24, 2003 12:31 PM
quite like the crystal3.ent is over riding the map ent. this line in particular; GroundOffset = 6 meaning put the crystal 6 meters up. if players are going to have to dl the map, write a new ent (crystal4?) and use a higher number. would be my choiceIP: |
BamZipPow Member
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posted September 24, 2003 05:55 PM
Yup....and you can even get it to rotate, too...ConstRotate = 0, 30, 0 I think it's setup like this: first one is x (horizontal-pitch up/down axis) second is y (vertical-pivot left/right axis) third is z (horizontal-bank left/right axis)  IP: | |