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Author
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Topic: mystery weapon Q's
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Rex R Member
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posted December 24, 2002 02:00 AM
I would like to do up a mystery weapon, much like the random weapon from the cookie dough collection. what I would like to do is to have the player grab a 'box' which when you fire turns into either 'weapon a' (say 75%) or 'weapon b' (25%). can this be done? how do I do it?IP: |
KingTiger Member
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posted December 24, 2002 02:17 AM
I dont think it can be done but see im not a modder.... what you might try is a spewer set up like this. spewtype0 = weaponA spewtype1 = weaponA spewtype2 = weaponA spewtype3 = weaponBradomspew = 1 (1=yes 0=no) and so on...the weapon would shoot the spewer ofcourse IP: |
Avatar Member
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posted January 28, 2003 07:14 AM
I've never tried it, but you might add a snippet of code to the ENT file to redirect TM to a C++ app or somethin'.------------------ Onward came the Meteors! Respawned were the Tanx! IP: |
BamZipPow Member
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posted January 28, 2003 03:58 PM
Didn't know that you could redirect in the ent file... Is that even possible? How would that sync with the rest of the players?IP: |
KiLlEr Member
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posted January 28, 2003 05:25 PM
You can't as TM doesn't support that type of modding. :/IP: |