|
Author Topic:   mystery weapon Q's
Rex R
Member
posted December 24, 2002 02:00 AM            
I would like to do up a mystery weapon, much like the random weapon from the cookie dough collection. what I would like to do is to have the player grab a 'box' which when you fire turns into either 'weapon a' (say 75%) or 'weapon b' (25%). can this be done? how do I do it?

IP:

KingTiger
Member
posted December 24, 2002 02:17 AM            
I dont think it can be done but see im not a modder.... what you might try is a spewer set up like this.
spewtype0 = weaponA
spewtype1 = weaponA
spewtype2 = weaponA
spewtype3 = weaponB

radomspew = 1 (1=yes 0=no)

and so on...the weapon would shoot the spewer ofcourse

IP:

Avatar
Member
posted January 28, 2003 07:14 AM            
I've never tried it, but you might add a snippet of code to the ENT file to redirect TM to a C++ app or somethin'.

------------------
Onward came the Meteors!
Respawned were the Tanx!

IP:

BamZipPow
Member
posted January 28, 2003 03:58 PM            
Didn't know that you could redirect in the ent file... Is that even possible? How would that sync with the rest of the players?

IP:

KiLlEr
Member
posted January 28, 2003 05:25 PM            
You can't as TM doesn't support that type of modding. :/

IP: