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Author Topic:   TMapper? 1024X1024 or InfinateXInfinate
KingTiger
Member
posted August 02, 2002 12:47 AM            
Big! Ever here that word? im talking 3072X3072 and tm can handle it!! WOW!!

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Dreamer
Member
posted August 02, 2002 05:58 AM         
According to RC TM should be able to handle maps up to 4096x4096.
In principle, even TMapper might load such a huge map without crashing.

[This message has been edited by Dreamer (edited August 02, 2002).]

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Random Chaos
Member
posted August 02, 2002 09:37 AM            
Yes, TM can handle maps up to 4096x4096, however most many computers can't handle maps over 1024x1024 without substantially slowing down.

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KingTiger
Member
posted August 02, 2002 01:20 PM            
i know this i trid maps on the PII and it ran very slow!! but i did make a map that was 10,000x10,000 the only problem is that it crash's A LOT and the the bmp was 380 somthing MB.

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=DNX= Matrix
Member
posted August 03, 2002 05:22 AM            
LOL !!! madness lol...

I tell ya what is worth buckaroonies tho, is if someone found a map command that stratched the maps verticly by a factor of 2 enabling huge cliffs n stuff, that would be sweet.

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wolfman
Member
posted August 03, 2002 08:13 PM            
Could always keep the map size the same and downsize the tank. Doing the tanks at .10 scale even a small hill is huge. Just a thought. JT

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Sage
Member
posted August 24, 2002 01:18 PM            
This would be great for creating large cities. I was just wondering though, do you think their is a way to possibly make a map that is like three differnt maps in one. A desert, swamp, and grass land? That would be awesome for clan battles; each clan has there own land. Now that would be Kick Arse.

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coaxs
Member
posted August 25, 2002 02:48 AM            
Sage: If they were a different heights in principle it should be able to be done.

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Tread Marks Ladders

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Random Chaos
Member
posted August 27, 2002 11:09 PM            
Sage: You can also use the terrain slope as a method in combination with the height to do what you're talking about.

Swamp would be lowest.
Desert would probably be highest.
Grassland would probably be middle.

However using slope you can create some overlap for this.

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