|
Author
|
Topic: Smokey Environment
|
wolfman Member
|
posted April 20, 2002 11:47 AM
Wondering if anyone knows how to thin out the cloud in the Acid Launcher - seems like that would be one way to make a reduced visibility environment. Big coverage but have more like fog. Just a wonderin ;0IP: |
KiLlEr Member
|
posted April 20, 2002 09:32 PM
You can use FadeBias to control how an entity fades. 0.5 is normal <0.5 remain partly faded, lower the number the more faded >0.5 remain solid, fade out quickly, higher the number, the longer the item remains solidTime is based on timetolive parameter IP: |
wolfman Member
|
posted April 22, 2002 10:56 AM
Thanks for the help. Have played with it a bit - kind of get a smoke screen launcher - trying to get the "fog" effect. Someone on one of the boards was wanting to have a foggy map. Til later ;;;;IP: | |