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Author Topic:   Smokey Environment
wolfman
Member
posted April 20, 2002 11:47 AM            
Wondering if anyone knows how to thin out the cloud in the Acid Launcher - seems like that would be one way to make a reduced visibility environment. Big coverage but have more like fog. Just a wonderin ;0

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KiLlEr
Member
posted April 20, 2002 09:32 PM            
You can use FadeBias to control how an entity fades.
0.5 is normal
<0.5 remain partly faded, lower the number the more faded
>0.5 remain solid, fade out quickly, higher the number, the longer the item remains solid

Time is based on timetolive parameter

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wolfman
Member
posted April 22, 2002 10:56 AM            
Thanks for the help. Have played with it a bit - kind of get a smoke screen launcher - trying to get the "fog" effect. Someone on one of the boards was wanting to have a foggy map. Til later ;;;;

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