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Author Topic:   And many moons later, a final version of the weapons was released...
Vlad
Member
posted January 23, 2002 06:30 PM            
Awesome awesome awesome!!!

Time for yet ANOTHER revision to the weapon, though .

If you put Transitory = 0 in a projectile file, it forces it to synch between the server and the client. If it's not there, it's up to the client to determine what that projectile is doing. With straight-firing stuff like the Mass Driver, Laser, etc the Transitory parameter isn't really necessary, because the projectile is always going to go in one direction until it either hits something or disappears. For any guided stuff (almost everything now), Transitory is pretty much essential. If the server didn't tell the client where it was at every time, each client system could conceivably pick a different path for the guided projectile to go, which would cause ghost projectiles. One of the earlier versions of the Bomb Lobber was missing its transitory statement, and when using it online, you'd see the bomb go flying a different direction, then it'd jump over about 15 meters and fall on your head. Not good.

For Explos and Explospheres, transitory forces them to display, no matter where they are on the map. It's mainly use for "important" explosions. You'll notice that it's in Explo/Nuke.ent. That forces the Nuke explosion to be drawn no matter what. If that's not there, then a nuke explosion may flicker in and out when playing online.

IP:

The Weatherman
Member
posted January 23, 2002 06:36 PM         
Okay, I have downloaded the latest VladPack and made the corrections suggested by Kevlar. The server is up and running. Vlad, I moved your upload to the location i gave above. when you correct the pack and upload it, let me know and I will move it again. So, hop on the server and give those mods whatfor.

IP:

Vlad
Member
posted January 23, 2002 06:36 PM            
UPDATE... AGAIN

Ok.. for the (hopefully) last time, here's the fixed version of the APL. Many thanks to Kevlar for his extensive testing that allowed this (hopefully) lag-free version of the APL to be released...
http://members.bellatlantic.net/~vze26xhe/Treadmarks/APL_v120.zip

And once again, I've updated the master zip...
http://members.bellatlantic.net/~vze26xhe/Treadmarks/VladPack2.zip

IP:

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