posted September 10, 2001 02:59 PM
RC's idea there is one that ive wanted to see as well. as it is now you have to pretty much make a weapon around what the AI knows. generally speaking the AI is pretty good at most weapons when shooting in the medium range catagory. upping the AI's % will increase the accuracy they have w/ most weapons.
the lobber, being nothing but medium range really, the AI does pretty ok with, BUT all the AI knows is "someone is too close to me, i must turn and aim my turret, then fire". the AI has no idea what weapon it has (if any at all!!!), what its range might be, where the weapon is mounted at, how much ammo it has or nothin'. an AI out of pea shooter ammo will still be issuing the "fire command" when youre within range even tho it has no ammo.
it essentially will tread all turret weaponry like a machine gun, all side mounted weaponry like an avenger, and all rear mounted weaponry like a plasma mine.
ever notice what happens when u come up behind an AI armed w/ an avenger? you get behind him, he spins his turret backwards to aim at you, then shoots his avenger, in front of him, at nothing in particular....
rear mounted weaponry the AI just tends to dump when anyone gets close to them...
so the TM engine doesnt read the files and know best how to use the weapon. the modders who make the weapons just have to have a "feel" for how the AI thinks and uses weapons and keep that in mind while making a mod.
Let the rocks roll and the battle commence. BZ The RPG. Check out the site! Loads of Tread Marks support and AddOns. (Under Heavy Construction) The non-TM areas of the site have been resurrected!