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Author Topic:   Jelly terrain.....
=DNX= Matrix
Member
posted July 02, 2001 07:00 AM            
Im getting this on some of my maps, you turn or use freelook and the terrain just Liquidates, smooths out and them finds its corners again as you approach the area ? any clues why this is happening - JV we talked about this but for some reason i cant fix it, even with direct straight edges..... making a conversion of the bz colli very difficult.

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Vlad
Member
posted July 02, 2001 08:49 AM            
Try upping the amount of terrain triangles in your graphics options. I've seen the effect you're describing before and it's probably due to the TM engine adding more triangles to the terrain as you get closer to it. If you've got more triangles total, it should reduce the effect.

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Vlad
Member
posted July 02, 2001 08:49 AM            
And another thing, watch out for accidental double clicks of the submit button

[This message has been edited by Vlad (edited July 02, 2001).]

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=DNX= Matrix
Member
posted July 02, 2001 04:59 PM            
thx vlad ill try that

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=DNX= Matrix
Member
posted July 03, 2001 12:01 AM            
yes thats a lot better vlad, it still occurs but at 5000 the colli map is finally stable.

many thanks.

soon as i figure how to position pups and powers ill put it out for beta release.

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