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Author Topic:   TMapper development updates
Dreamer
Member
posted June 29, 2001 05:08 PM         
Found a bug in the save functions today - looks like I will have to rewrite most of the code to fix it.

Todays good news: Entity class and type selection works flawless.
BMP import should work on both 8 and 24 bit images soon. (only 8 until now)

Oh, and it works with DirectX now. (OpenGL only until today)

[This message has been edited by Dreamer (edited June 29, 2001).]

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JVortex
Member
posted June 30, 2001 12:41 AM            
im not sure weather to say "oh crap, im sorry to hear that" or "WOO HOO!!!"

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Dreamer
Member
posted June 30, 2001 12:30 PM         
Today's pic:

So that's settled. Back to the saving routines now.

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=DNX= Matrix
Member
posted June 30, 2001 09:52 PM            
is that an AMORPHEUM style terrain there ?

looks pretty awesome, cant wait to load my veds into it to see how they fare

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Dreamer
Member
posted July 01, 2001 07:59 AM         
Did I say 'flawless'? lmao.
Back to work.

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Dreamer
Member
posted July 02, 2001 09:44 AM         
Works now. As expected. I'm generating about 1Meg of surplus memory overhead now, but that should be OK.

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Dreamer
Member
posted July 02, 2001 10:03 AM         
Saving still doesn't work properly, but most other important features do (more or less).
Matrix, JVortex, this pic is for you.

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JVortex
Member
posted July 02, 2001 02:03 PM            
lol!!! that kicks @$$!!!!! hehe. i had actually requested RC to convert that flag into a map a while ago just for my own personal $h!ts and giggles. he never got around to it as far as i know (which is fine, i "requested" it as a VERY low priority thing, just if he had the spare time). dont think the flag would make for a wonderful map, but it just seemed fun.

are you going to release that as a novelty map? i want a copy!!!!

------------------
Let the rocks roll and the battle commence. BZ The RPG. Check out the site! Loads of Tread Marks support and AddOns. (Under Heavy Construction) The non-TM areas of the site have been resurrected!

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LordDrow
Member
posted July 02, 2001 04:52 PM            
Wow, that map looks like it would be a blast to play. If you release it, I would love a copy too. Long as JV is agreeable that is.

LD

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JVortex
Member
posted July 02, 2001 05:34 PM            
oh hell, me being agreeable doesnt matter any, heh. i dont care. was talking to Dreamer tho and he said that hes not going to do a release map of it. he just threw that pict there out for fun essentially i guess .

ill make the map tho once i get my grubby little fingers on a copy of TMapper! also going to add a couple cool effects into it that i have lined up.....

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Dreamer
Member
posted July 03, 2001 05:23 PM         
JV - yup.

Todays update:

Started working on an external configuration file today - not much, though, I had other business: University life is quite demanding around the end of each semester...

[This message has been edited by Dreamer (edited July 03, 2001).]

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=DNX= Matrix
Member
posted July 04, 2001 04:09 AM            
Dreamer you have me drooling - when is the prog gonna be ready, lol, we all wait with bated breath.

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The Weatherman
Member
posted July 04, 2001 11:15 AM         
No Matrix! I know it looks yummy, but don't eat the bait!

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=DNX= Matrix
Member
posted July 04, 2001 01:02 PM            
JV, i made ur flag into a map - ill send it next time i see u on icq.

its a good play actually

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Dreamer
Member
posted July 04, 2001 04:29 PM         

Here's where you set your tool preferences...
If you are really nice to me, I might even provide tooltips...

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Dreamer
Member
posted July 04, 2001 07:46 PM         
Been playing with those old DOS-based heightfield generation tools a bit...

You might want to check out http://www.best.com/~beale/land/index.html
and http://www.stuartgibson.com

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JVortex
Member
posted July 04, 2001 10:11 PM            
matrix, you kick ass! heh. im surprised it makes for a good map, seemed like it would be kinda booring. cool cool. you wont see me on ICQ for a few days tho. probably not til sunday or monday when i get moved and have my good comp set up.

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Dreamer
Member
posted July 05, 2001 03:55 PM         
Some minor bugfixes (entity placement, property editing capabilities) today.

Finally got around to adding heightmap importing as a menu item - a bit more user-friendly than having to edit the source for each change, right?

The features-to-be-implemented list grows ever shorter, which is good.
Oh, saving still doesn't work as it should. As soon as it does, I will publish a map so you all know.

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peeeto
Member
posted July 05, 2001 05:42 PM         
don't forget this "oldie but goodie", Dreamer:
Terrain Maker

a very good heightfield generator. too bad it's DOS & won't make larger that 512x512.

hey! i just noticed that he updated his comments for Terrain Maker 2.0 on May 3, 2001. we should all email him for encouragement to continue with his little project!!!

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Random Chaos
Member
posted July 05, 2001 11:24 PM            
There's no problem with 512x512 Peeto - just enlarge it in a good program and give it a slight blur - no one will ever know the difference

Oh - Dreamer, your tool handle all map sizes? (I think its binary levels 32x32 up to 4096x4096)

--RC

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Dreamer
Member
posted July 06, 2001 01:33 AM         
RC - I think I am going to restrict that to
128*128 - 2048*2048
Anything smaller than 128*128 would cause serious problems with my code and anything larger than 1024*1024 would slow this prog down like hell. Maybe 4096*4096.

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Dreamer
Member
posted July 06, 2001 06:29 PM         
Saving works.
Some of you might ask: "Where's the map that guy had promised?"
I think I will go to bed instead...

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Random Chaos
Member
posted July 07, 2001 12:44 AM            
Well...given that 2048 lags with more then a couple tanks I don't want to see how slow 4096 is inside TM

So I don't think its a problem if your prog doesn't handle the 4096...

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Dreamer
Member
posted July 15, 2001 12:25 PM         
Any further development updates will be placed here: http://www.treadmarks.de

[This message has been edited by Dreamer (edited July 27, 2001).]

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Dreamer
Member
posted July 27, 2001 07:05 AM         
first public alpha is out (alpha build 5 at this time)
downloads, discussion, comments - all that can be had over at http://www.treadmarks.de

Another appetizer for you:

[This message has been edited by Dreamer (edited July 27, 2001).]

[This message has been edited by Dreamer (edited July 27, 2001).]

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