|
Author Topic:   missing ent
Rex R
Member
posted June 20, 2001 04:49 AM            
right while I'm on the subject of debugging, anyone have ExploEnt = explo/BigBlacksmoke referenced by the 'afterburner' projectile ent?

IP:

lordbyron
Member
posted June 20, 2001 12:48 PM            
Seeing as I made it, I guess I should send you the ent. I'll put it here, so you can cut and paste:

Class = explo
#Class of entity.

Type = Bigblacksmoke
#The type of the entity.

Texture = sprites/Bigblacksmoke.bmp

#Which image to use.

Width = 7
Height = 4
Base = 5
#Size of sprite in meters once in the world.

grow = 1.0

#how to blend the image over the scene.

blend = alpha
transparent = 1
alphagrad = 1
alphagradbias = 0.75

#blend = add

#initial fade strength (1.0 for full, 0.0 for invisible)
#fade = 0.6
fade = 1.0

fadebias = 0.4

#number of puffs.
count = 4

TimeToLive = 1.0

#expansion radius.
expandstart = 1
#expand = 20
#expand = 15
expand = 20

soundentity = flame

EntityChain0 = explo/NapalmCinders

#EntityChain1 = explo/smokebig
#EntityChain2 = explo/smoketiny
#EntityChainMode = cycle

I hope this helps.

--lb

------------------

IP:

Rex R
Member
posted June 20, 2001 01:08 PM            
well it should help some however, now we will need the texture to go with it"bigblacksmoke.bmp" any how thanks for the ent

IP:

lordbyron
Member
posted June 20, 2001 07:47 PM            
Rex,

BigBlackSmoke.bmp on its way via e-mail.

--lb

IP:

Rex R
Member
posted June 21, 2001 04:15 AM            
got it. thanks much

IP:

Dreamer
Member
posted June 21, 2001 04:26 AM         
You should supply the mod sites with a fresh version...

IP:

Rex R
Member
posted June 21, 2001 05:10 AM            
its in the works, just need to get caught up on sleep

IP:

Rex R
Member
posted June 21, 2001 12:55 PM            
just sent the corrected version of the afterburner to JV

IP:

JVortex
Member
posted June 21, 2001 02:14 PM            
i have it now. ill get it posted soon and get the update to the Kasplattt server once the next update is finished

IP: