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Author
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Topic: Need Help:
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Random Chaos Member
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posted June 11, 2001 12:07 PM
As many of you now know my site is back up at treadmarks.cjb.com I need help getting the Tutorial section done. I just don't have the time to do it myself. Basically I need the text not the formating...so lets get started putting this together!  I'm going to use a forum without all this babble that Dreamer started to get this going: http://forum.cjb.net:81/cgi-bin/forum.cgi?forum=treadmarks Please come visit  Also, any username@treadmarks.cjb.net will be forwarded to my e-mail. Parts:
- Servers: Tutorial on how to set up dedicated servers including more then one server/computer and use of the DIRS.CFG file for alternate entity configurations.
- Basics: Tutorial containing general info such as the entities are text files. Classes of entities and what they do. Some programs people have created for them. Etc.
- Weapons: How to create weapons (weapon and projectile class entities). Inclduing details on guidance.
- Explosions/Smoke/Sound: How to create explo and explosphere class entities. Also include the Smoke class.
- Spewers: Use of spewers.
- Chaining: How to chain entities and classes. Include non-standard use of explo, sound, smoke, etc links.
- Tanks Entities: RaceTank entity and the sabot.ent file.
- Maps Entities: Meshes, skyboxes, trees, squishies. Maybe a few others...but what I've said are most of them.
Non-Entities:
- LWOs (and names apps to make them)
- LUVs (and where to get those user made apps)
- VEDs (um...right now this is simple: "there is no program to make these at this time."
- IMGs (again, no program. But this is simple - its just a combination of several BMPs into a single file for game usage. Don't know what LDA uses as a spacer though...take a look at the trees though)
Lets get some ideas out - I just don't have the time to write this all up... [This message has been edited by Random Chaos (edited June 12, 2001).] IP: |
Dreamer Member
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posted June 11, 2001 03:24 PM
.VED's - err... not really. right. not yet. (hint) Did I ever mention that I hate Java3D?IP: |
Random Chaos Member
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posted June 11, 2001 04:47 PM
Oh how I hate html Layers and using Java Script to flip flop them . My mod page continues along slowly for I never seem to run out of JS errors on it .IP: |
Dreamer Member
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posted June 11, 2001 06:06 PM
looks nice, doesn't it? by next week I should even be able to actually do something within that preview...
[This message has been edited by Dreamer (edited June 12, 2001).] IP: |
Random Chaos Member
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posted June 11, 2001 06:23 PM
Dreamer: Mid grabing that sort of screenshot for my maps?  IP: |
Dreamer Member
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posted June 12, 2001 01:11 AM
Not really. I would have to have them first, though.IP: |
peeeto Member
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posted June 12, 2001 08:43 AM
Dreamer! nice, man!NICE!  IP: |
Dreamer Member
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posted June 12, 2001 10:25 AM
Best thing is that you are going to be able to edit the maps using that kind of interface (presumably using half the resolution you see above , but I am going to include a detail option...)I am open to suggestions concerning the interface - what should be in, what not? What would you ppl like to see/be able to do? RC-> sorry for abusing your thread... IP: |
peeeto Member
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posted June 12, 2001 11:16 AM
<drool>IP: |
Vlad Member
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posted June 12, 2001 11:17 AM
Is it possible to rotate/zoom that view in real time?IP: |
Dreamer Member
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posted June 12, 2001 11:23 AM
zooming - maybe. rotating and tilting - yup. You'll never believe how much memory this baby can eat...IP: |
JVortex Member
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posted June 12, 2001 02:00 PM
seems to me that u should aim for something that will run on a comp w/ 64 megs of ram. if thats not really doable then aim for 128. but really you should just cram as many features in there as you can to start with. i cant really say what all features it should have or not cause i dont know what it can do now. but i WANT TO FIND OUT!!!  ------------------ Let the rocks roll and the battle commence. BZ The RPG. Check out the site! Loads of Tread Marks support and AddOns. (Under Heavy Construction) The non-TM areas of the site have been resurrected! IP: |
Dreamer Member
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posted June 12, 2001 02:30 PM
I don't think the preview window is going to change much after today, so here is another pic... (click the link for a larger version) [This message has been edited by Dreamer (edited June 12, 2001).] IP: |
Random Chaos Member
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posted June 12, 2001 04:05 PM
Anyone that wants to help with my original post, please come here: http://forum.cjb.net:81/cgi-bin/forum.cgi?forum=treadmarks Its a primitive forum...but it doesn't have all the other babble  Thanks! IP: |
Dreamer Member
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posted June 12, 2001 07:00 PM
Firs one to recognize the map gets... well... nothing at all but a reputation for knowing TM maps. this one shows off the (highly experimental) zoom function. IP: |
Vlad Member
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posted June 12, 2001 07:10 PM
That's Jumper, I believe.IP: |
JVortex Member
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posted June 12, 2001 10:17 PM
i know the map, but damned if i can recall the name  IP: |
Vlad Member
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posted June 13, 2001 07:15 AM
Whoops.... that's Lion's Pass, not Jumper. I was thinking of the right track, just had the wrong name...IP: |
peeeto Member
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posted June 13, 2001 09:05 AM
<drool, drool, drool...>IP: |
Random Chaos Member
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posted June 13, 2001 10:35 AM
I should start doing heightmap quizes  IP: |
Dreamer Member
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posted June 13, 2001 12:17 PM
Hey RC, that was MY idea!  Anyway - looks like I've run into severe problems. A memory eating prog is one thing. A prog that needs about 200megs to read and display woodlands is simply too huge. I hate it when that happens. [This message has been edited by Dreamer (edited June 13, 2001).] IP: |
Vlad Member
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posted June 13, 2001 01:48 PM
Would that be because woodlands has a ton of trees, or is the map itself causing the problem?IP: |
Dreamer Member
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posted June 13, 2001 05:45 PM
too many trees. IP: |
Vlad Member
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posted June 13, 2001 05:53 PM
It seems like that'd be a lesser problem than just loading the heightmap.IP: |
Dreamer Member
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posted June 13, 2001 06:18 PM
So it should seem. But actually the heightmap is generally smaller than the things living on it. I've managed to do it, btw: IP: |