This topic is 3 pages long:   1  2  3  |
Author Topic:   Need Help:
Random Chaos
Member
posted June 11, 2001 12:07 PM            
As many of you now know my site is back up at treadmarks.cjb.com

I need help getting the Tutorial section done. I just don't have the time to do it myself.

Basically I need the text not the formating...so lets get started putting this together!

I'm going to use a forum without all this babble that Dreamer started to get this going: http://forum.cjb.net:81/cgi-bin/forum.cgi?forum=treadmarks

Please come visit

Also, any username@treadmarks.cjb.net will be forwarded to my e-mail.

Parts:


  • Servers: Tutorial on how to set up dedicated servers including more then one server/computer and use of the DIRS.CFG file for alternate entity configurations.
  • Basics: Tutorial containing general info such as the entities are text files. Classes of entities and what they do. Some programs people have created for them. Etc.
  • Weapons: How to create weapons (weapon and projectile class entities). Inclduing details on guidance.
  • Explosions/Smoke/Sound: How to create explo and explosphere class entities. Also include the Smoke class.
  • Spewers: Use of spewers.
  • Chaining: How to chain entities and classes. Include non-standard use of explo, sound, smoke, etc links.
  • Tanks Entities: RaceTank entity and the sabot.ent file.
  • Maps Entities: Meshes, skyboxes, trees, squishies. Maybe a few others...but what I've said are most of them.

    Non-Entities:

  • LWOs (and names apps to make them)
  • LUVs (and where to get those user made apps)
  • VEDs (um...right now this is simple: "there is no program to make these at this time."
  • IMGs (again, no program. But this is simple - its just a combination of several BMPs into a single file for game usage. Don't know what LDA uses as a spacer though...take a look at the trees though)

Lets get some ideas out - I just don't have the time to write this all up...

[This message has been edited by Random Chaos (edited June 12, 2001).]

IP:

Dreamer
Member
posted June 11, 2001 03:24 PM         
.VED's - err... not really. right. not yet. (hint)
Did I ever mention that I hate Java3D?

IP:

Random Chaos
Member
posted June 11, 2001 04:47 PM            
Oh how I hate html Layers and using Java Script to flip flop them . My mod page continues along slowly for I never seem to run out of JS errors on it .

IP:

Dreamer
Member
posted June 11, 2001 06:06 PM         

looks nice, doesn't it? by next week I should even be able to actually do something within that preview...

[This message has been edited by Dreamer (edited June 12, 2001).]

IP:

Random Chaos
Member
posted June 11, 2001 06:23 PM            
Dreamer: Mid grabing that sort of screenshot for my maps?

IP:

Dreamer
Member
posted June 12, 2001 01:11 AM         
Not really. I would have to have them first, though.

IP:

peeeto
Member
posted June 12, 2001 08:43 AM         
Dreamer! nice, man!

NICE!

IP:

Dreamer
Member
posted June 12, 2001 10:25 AM         
Best thing is that you are going to be able to edit the maps using that kind of interface (presumably using half the resolution you see above , but I am going to include a detail option...)

I am open to suggestions concerning the interface - what should be in, what not? What would you ppl like to see/be able to do?

RC-> sorry for abusing your thread...

IP:

peeeto
Member
posted June 12, 2001 11:16 AM         
<drool>

IP:

Vlad
Member
posted June 12, 2001 11:17 AM            
Is it possible to rotate/zoom that view in real time?

IP:

Dreamer
Member
posted June 12, 2001 11:23 AM         
zooming - maybe. rotating and tilting - yup.
You'll never believe how much memory this baby can eat...

IP:

JVortex
Member
posted June 12, 2001 02:00 PM            
seems to me that u should aim for something that will run on a comp w/ 64 megs of ram. if thats not really doable then aim for 128. but really you should just cram as many features in there as you can to start with. i cant really say what all features it should have or not cause i dont know what it can do now.

but i WANT TO FIND OUT!!!

------------------
Let the rocks roll and the battle commence. BZ The RPG. Check out the site! Loads of Tread Marks support and AddOns. (Under Heavy Construction) The non-TM areas of the site have been resurrected!

IP:

Dreamer
Member
posted June 12, 2001 02:30 PM         
I don't think the preview window is going to change much after today, so here is another pic... (click the link for a larger version)

[This message has been edited by Dreamer (edited June 12, 2001).]

IP:

Random Chaos
Member
posted June 12, 2001 04:05 PM            
Anyone that wants to help with my original post, please come here:
http://forum.cjb.net:81/cgi-bin/forum.cgi?forum=treadmarks

Its a primitive forum...but it doesn't have all the other babble

Thanks!

IP:

Dreamer
Member
posted June 12, 2001 07:00 PM         

Firs one to recognize the map gets... well... nothing at all but a reputation for knowing TM maps.
this one shows off the (highly experimental) zoom function.

IP:

Vlad
Member
posted June 12, 2001 07:10 PM            
That's Jumper, I believe.

IP:

JVortex
Member
posted June 12, 2001 10:17 PM            
i know the map, but damned if i can recall the name

IP:

Vlad
Member
posted June 13, 2001 07:15 AM            
Whoops.... that's Lion's Pass, not Jumper. I was thinking of the right track, just had the wrong name...

IP:

peeeto
Member
posted June 13, 2001 09:05 AM         
<drool, drool, drool...>

IP:

Random Chaos
Member
posted June 13, 2001 10:35 AM            
I should start doing heightmap quizes

IP:

Dreamer
Member
posted June 13, 2001 12:17 PM         
Hey RC, that was MY idea!

Anyway - looks like I've run into severe problems. A memory eating prog is one thing. A prog that needs about 200megs to read and display woodlands is simply too huge.
I hate it when that happens.

[This message has been edited by Dreamer (edited June 13, 2001).]

IP:

Vlad
Member
posted June 13, 2001 01:48 PM            
Would that be because woodlands has a ton of trees, or is the map itself causing the problem?

IP:

Dreamer
Member
posted June 13, 2001 05:45 PM         
too many trees.

IP:

Vlad
Member
posted June 13, 2001 05:53 PM            
It seems like that'd be a lesser problem than just loading the heightmap.

IP:

Dreamer
Member
posted June 13, 2001 06:18 PM         
So it should seem. But actually the heightmap is generally smaller than the things living on it.
I've managed to do it, btw:

IP:

This topic is 3 pages long:   1  2  3