posted May 29, 2001 12:14 AM
I'm seeing mods with keywords from unexpected classes inter-mixed.
For example, are "Fade"/"BounceEvery"/"BounceMin"/"BounceSound"/"BounceThreshold" valid for projectiles? I know they're valid for nearly every other class.
Are "SelfHitDelay"/"EntityChainMultiply" valid for spewer? I know it's valid for projectile.
Basically, I would like to know which classes inherit from other classes.
I'm actullly using ENTegrety now. It works. Fine tuning only. Neat feature to "Clean As You Go," which gives you the option to launch your editor against the file in error. Using UltraEdit, the line number is even passed, placing your cursor on the very line in error. All controlled via the ENTegrety.ini file. Full setup install for ditribution. Kinda spiffy introduction. .unmod file generation complete. Having trouble with mod pack -- GlPro bug (I think).
Thanks in advance.
[This message has been edited by swisher (edited May 29, 2001).]