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Author Topic:   color no-nos
Rex R
Member
posted February 28, 2001 02:29 PM            
are there any colors that TM renders as transparent? example re-volt uses (RGB 0,0,0) as a transparent non-rendered color

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peeeto
Member
posted February 28, 2001 02:54 PM         
i'm pretty sure that it does not use transparency for normal textures, but i think that it does for sprites (and .img files in sprites and trees folders)

i don't know if there's an entity setting for transparency, either... (except for overall transparency, which i think you showed me last week?)

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Rex R
Member
posted March 01, 2001 01:07 AM            
okay thnx. was wondering. figured there had to be 1 for sprites. so no transparent windows fer tanks

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peeeto
Member
posted March 01, 2001 08:38 AM         
sure - you can do that: completely transparent windows by not having polygons where the windows are

as you know, you just have to then add more polygons to build the interior because the backfaces of the exterior aren't rendered.

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