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Author Topic:   Anybody got any tips on the implementation of the algorithm by [Hoppe 98]?
zrh1015
New Member
posted September 09, 2002 10:48 PM            
I am glad that I have the chance to get simple demonstration program with source code about Quadtree and ROAM based Continuous Level of Detail.Both of the above algorithms are based on regular grids of equally spaced height samples in the area of terrain-rendering algorithms, while view_dependent progressive mesh is based on triangulated irregular network(TIN),which is detailed in "view_dependent refimement of progressive meshes" and "smooth view_dependent level_of_detail control and its application to terrain rendering" by Hugues Hoppe. I have been searching the implementation with source code of the above algorithms by Hoppe. I would apprieciate tips for it.I am looking forward to your reply.
Thanks!

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