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Author Topic:   Lod in almost arbitrary structures
Cthulhu
Member
posted November 30, 1999 12:08 PM            
It seems almost everyone here is working on ROAM or quadtree landscape renderer (me too

I read that paper considering block-based heightfield rendering and I just had a thought that it might be easy to implement it to other 3d-structures than heightfields.

Kind of heightfields could be used like large polygons to present building walls or whatever. Some simple lod-algorithm would then be used on each to keep poly-count nice. This is heavily limited by memory, though. Anyone have further ideas?

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