|
Author
|
Topic: LOD again
|
Hardy New Member
|
posted November 09, 1999 09:41 AM
Right here's the plot - At the moment I am trying to implement a hybrid of Peter Lindstrom and co's Real-time, continuous lod rendering paper. From this I am using the quadtree structure, which is broken down into different levels depending on where the camera is positioned.The bit I am stuck on is how do I tell where abouts in the mesh I am situated and how do I go about calculate what is in my FOV or LOS. Also what method of visability does ROAM use. Help me please, its probaly a stupid question but my head is hurting from banging it against my bedroom wall. Cheers thanks and bye Matt
IP: |
bdiscoe Member
|
posted November 12, 1999 07:49 AM
I have a working implementation of the Lindstrom-Koller algorithm. It's not great, but you're welcome to try my source code. That would probably explain it better than i could in this forum.ROAM doesn't go into detail about a lot of things - like what kind of view-volume culling they do, what kind of error metric they use. I'm kinda upset with the authors, actually - they boast about how great their approach is but leave off nearly all discussion of implementation. Visit my online notes at http://www.washedashore.com/Terrain/ -Ben IP: | |