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Author Topic:   Looking for an Old Old weapon
=DNX= Matrix
Member
posted February 24, 2005 07:49 AM            
I played with a laser gun weapon a few years back, its was pretty neet, fired a star wars type blaster round, bout a foot long, glowing red, anyone know of this weapon or where i can find it ?

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Rex R
Member
posted February 24, 2005 12:38 PM            
hmmm not a lot to go on, could you perchance recall what mesh it used for the weapon? which bolton location? I'll glance through my archives...gonna take awhile.

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Random Chaos
Member
posted February 24, 2005 12:52 PM            
Hmm. I don't think I ever used it. Just did a search for "laser" and "blaster" in my database and don't see anything that looks like what you describe.

--RC

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=DNX= Matrix
Member
posted February 24, 2005 01:54 PM            
This goes WAYYY back, perhaps even to NGUK, might have been one of DVS Dukes weapons... I only have a vague memory of using it.

Might actually be quicker to remake it than find it ...

Just think "star wars hand blaster gun" with that ChaChow sound, and youre on the right track - i remember using it, but it was soooooo long ago its almost lost to the mists of time.

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BamZipPow
Member
posted February 24, 2005 09:39 PM            
It would be easier to make it...

*...goes off to find some Star Wars sounds...*

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KONG
Member
posted February 24, 2005 10:46 PM            

deathraygun.ent? from NGUK new addons.zip

code:
class = weapon
type = Deathray

mesh = weapons/Laser/LaserHighT.lwo
mesh1 = weapons/Laser/LaserMedT.lwo
texture = textures/DeathLaser.bmp
sizebias = -1

#projectile = missile/smallunguided
#projectile = missile1
#projectile = tankgun1
#projectile = 30mm
projectile = Deathbeam

ammo = 10

bolton = 1

#lockon = 0

reloadtime = 1.0

launchangle = 0, 0, 0
launchcoords = 0, 0.40, 1.66
#where projectile comes from

#FireSoundEnt = machinegun1

weight = 100

Name = The nastiest gun I ever saw


deatbeam.ent

code:
class = projectile
type = Deathbeam
name = "a powerful atom-splitting ray of light"

speed = 150
#meters per second

damage = 0.2
#hit strength

kick = 0.15

crater = 2
#meter radius of crater
depth = 0.0
#meter depth of crater
scorch = 0.7
#percentage to blacken near center. 1.0 is no change, 0.0 is all black.

ExploEnt = YellowSparks
#ExploHitEnt = explosphere/fireenv2
ExploHitEnt = spewer/DeathbeamHit
#SmokeEnt = shortfireball1

SmokeEnt = explosphere/deathbeam

#SoundEnt = tankgun1
#SoundEnt = missile1
SoundEnt = Laser2
#No sound for 30mm projectile, will only be used from BoltOn and that will run sound loop.

#mesh = weapons/laserbeam.lwo
#texture = textures/laserbeam2.bmp
#Blend = add
#scalematrix = 1, 1, 300
Texture = sprites/LaserBall.bmp
#Width = 2
#Height = 2
Width = 4
Height = 1
blend = add

timetolive = 1.0

HitScan = 1
HitScanRange = 300.0

Gravity = 0.0
LaunchInertia = 0.0


[This message has been edited by KONG (edited February 24, 2005).]

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=DNX= Matrix
Member
posted February 25, 2005 06:17 AM            
Nope, ive use "nastiest gun", taint that. That ones in modern packs too, no this is well chuffin old.... and so rare ive only seen and used it once.... EVER.

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KONG
Member
posted March 06, 2005 10:59 PM            

If this isn't the one, I think I know which it is.. Will have to dig deeper in the archive. I believe the one you are looking for never really did any damage. It just sort of blinked 8(

[This message has been edited by KONG (edited March 06, 2005).]

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Rex R
Member
posted March 07, 2005 01:18 AM            
don't think its the true laser, that ones been used a bit on the servers (works quite well after a couple of tweaks)

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=DNX= Matrix
Member
posted March 07, 2005 07:07 AM            
nah not true laser, i have that in the anarchy pack.

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jujaga
Member
posted March 07, 2005 06:13 PM         
Don't forget about the Big Mod mod (found on robo's server), and FT&CD (yep). I know that cuz I have those mods, and I always see that laser...

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//TBI:/NEMESIS/
New Member
posted March 07, 2005 07:28 PM            
I think i know what your talking about.. i dont have it but i remeber seeing it on Jvortex's old web site.... but that probably does not help.

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