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Author Topic:   FT&CD pak, input needed
Rex R
Member
posted January 16, 2005 06:39 PM            
Kong; sent to forum addy. heheh guess you haven't had time to notice some of the tank weap.s yet...well there are a lot weap.s in the the mod. enjoy

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Teulk
Member
posted January 16, 2005 07:30 PM            
And I am..enjoying it, that is...saw a "shadow mine", I think--interesting--the "random" is neat as well..

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KONG
Member
posted January 16, 2005 08:02 PM            
lower the ammo on the multibeam true laser to 500 it will still do alot of damage to the terrain. Also the plasma pulser to 100. No errors noted on the server so far...

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coaxs
Member
posted January 16, 2005 09:58 PM            
No, not the plasma pulsur. It should be raised.

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Tread Marks Ladders

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Rex R
Member
posted January 16, 2005 10:04 PM            
I was thinking that 1 of the 2 pulsers ought to go, just haven't figured out which one(it shows up alot). tryed the server seems to be working nicely. note if tanks aren't your thing and you wish to remove them...I request that you keep the tank9 and nort2 ents(change projectile to tankgun1,if you must) those are there as a patch.

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Rex R
Member
posted January 17, 2005 01:24 AM            
found the culprit on the plasma pulsar and fixed it also lowered the ammo counts. sent a tweaked set of files (2ea) to be inserted into the collection.

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KONG
Member
posted January 17, 2005 08:00 PM            
i'll put them on the server now

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Random Chaos
Member
posted January 17, 2005 11:52 PM            
Well Teulk, Shadow Mine was originally mine, though JL and Dudymas got it fixed up so it actually worked ingame. The random was a combination of mine and JL's making, JL incorperated it with Dudy's weapons though.

BTW - part of the purpose of the FTnCD package is terrain modification. Tanks that fly (are in hole, have dirt filled over them) are part of its purpose. Thus why the multibeam true laser is so insane (though it DOES lag servers).

BTW - when you get this all fixed up I'll host the download on my server

--RC

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Rex R
Member
posted January 18, 2005 03:24 AM            
well I might quibble a bit over the 'sparkley' grenades...everything seems to be working to which address should I send it to? forum addy?

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Random Chaos
Member
posted January 18, 2005 11:03 AM            
Better to send it here:
neym@vorklift.com

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Teulk
Member
posted January 18, 2005 11:08 AM            
Yes please---got it real quick last time--tried to respond, but whatever I sent you came back..

If you weren't asking me--np!! :0
Just presumed--solly!!

[This message has been edited by Teulk (edited January 18, 2005).]

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Sailor
Administrator
posted January 18, 2005 04:19 PM            
Rex-R; Please send me a copy to my forum addy. Thanks.

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May you always have a following Sea a cool breeze at your back and the comfort of those you hold nearest to your heart.
Sailor's Home Port


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KONG
Member
posted January 18, 2005 08:03 PM            
thanks for cleaning the pack up Rex

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Random Chaos
Member
posted January 18, 2005 10:26 PM            
Ok - it is on my website here:

ftp://ftp.vorklift.com/pub/tmdb/2005/FT&CDfixed1b.zip

I'll try and get it added to the database tomorrow.

Enjoy!

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jujaga
Member
posted January 18, 2005 10:36 PM         
Yay! It's bug free! I'm so happy! The only thing is that I won't be able to install it for the next few days due to my load of homework and load of updates to do, so, I will download it and become looney cookoo with the pack... yep. C ya around...

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=MOD= FISH!!! Whee!!! RB/RBT/TM anyone? Modulus :D Firefox 1.0 Rocks!!!

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Rex R
Member
posted January 19, 2005 01:17 AM            
sailer tis sent.
for those unfamilar with it, there are some 50 'new' weap.s and a fair no. of the stock weap.s have changes as well. if you have ever wanted to blast your opponent to mirrorland or slice through a mountain this pak has the tools to do it! note some of the mods may cause a bit of stutter in your game.

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Tank target
Member
posted January 19, 2005 10:14 AM         
Awsome mod pack and just downloaded it and spent an hour using thank you for fixing it.

[This message has been edited by Tank target (edited January 19, 2005).]

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=DNX= Matrix
Member
posted January 19, 2005 03:28 PM            
This sounds like it maybe worth merging into the Anarchy Mod.... The more craaaZZZZzzzzy weapons in there the better....

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jujaga
Member
posted January 19, 2005 06:09 PM         
Heehee... tanks go fly... heehee...
Thanks for cleaning up FTnCD... I really appreciate it... hee... fly tanks, FLY!!! heehee...

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=MOD= FISH!!! Whee!!! RB/RBT/TM anyone? Modulus :D Firefox 1.0 Rocks!!!

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Rex R
Member
posted January 20, 2005 01:19 AM            
I would pick any weapons with great care, some of them create problems ranging from; graphic glitches to stuttering.

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Random Chaos
Member
posted January 20, 2005 01:42 AM            
I have a few fun weapons in the pack I use for FTnCD including:

A2597's Kangaroo Mines
A2597's MIRV weapon
A 5xnuke silo (not publically released) - it launches 5 nukes vertically
The nuclear meteor (or whatever that rock that explodes with a nuke is called)

A few other fun things - I'd have to go play it to get a full list

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Random Chaos
Member
posted January 20, 2005 01:44 AM            
BTW - I have to say my favorite way to play FTnCD is on a CTF single player game on one of my killer water levels (such as the Volcanic Isle map).

3 teams, say 10 tanks/team, small island that you have to stay on - if you get off it you die. Everyone shooting the flag carrier. WHEEE!!!!

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jujaga
Member
posted January 20, 2005 06:39 PM         
Nice... oh, speaking of the Anarchy mod, where can I find it? And speaking of flags that I am making, I checked out the DNX web page, and there appears to be banners representing the clans, and should I make one for that, or what... C ya around...

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=MOD= FISH!!! Whee!!! RB/RBT/TM anyone? Modulus :D Firefox 1.0 Rocks!!!

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