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Author Topic:   FPS....
RD-Kill
Member
posted November 06, 2004 11:59 PM            
Hello everyone, just wanted to know what ur average FPS is if u use the counter and what graphics card u have.

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=DNX= Matrix
Member
posted November 07, 2004 02:10 AM            
GeForce 2 - 60 FPS

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mELON cRACKER
Member
posted November 07, 2004 03:49 AM            
ATI Radeon 9700pro - about 150.

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THETAXI
Member
posted November 07, 2004 08:30 PM            
GeForce 6800oc ~around... 60-64 FPS.

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Random Chaos
Member
posted November 07, 2004 11:24 PM            
GeForce 4 TI 4200: 61-62FPS

Note - I have an LCD monitor that can't go over 60FPS - so I believe the graphics card caps it there.

[This message has been edited by Random Chaos (edited November 07, 2004).]

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KiLlEr
Member
posted November 08, 2004 06:38 PM            
Sapphire Radeon 9800Pro ~180 to 200+ fps

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RD-Kill
Member
posted November 08, 2004 09:42 PM            
Really...i have a Radeon 9200 and i run around 22FPS with 40-50 tanks in-game. Iv also turned down the graphics a bit, Does this sound average for this card or could it be because of all the tanks in, or does that not have much affect on it?

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THETAXI
Member
posted November 08, 2004 11:07 PM            
I had that card up until recently (Radeon 9200). I bet we're all talking about FPS with everything up in full. I know the Radeon 9200 can handle TM flawlessly. I used to get the same amount of FPS and the picture looked INCREDIBLE. I was even playing D3 with that card! (Shadows disabled).

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Rex R
Member
posted November 09, 2004 03:24 AM            
fx 5200- average 100 fps @ 800 x 600(screen res does play a part)

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KiLlEr
Member
posted November 09, 2004 12:33 PM            
Keep in mind that when you have 40-50 tanks, the PC has ALOT of work to do keeping track of every single ent that is generated (each puff of smoke, projectile, flare, mesh, etc) and the AI of the tanks. This will make your PC the bottleneck and not your video card, crippling your refresh rate.

Also, TM uses lots of alpha blending (i.e. the dirt clouds behind your tank) which causes massive amounts of overdraw when you have so many tanks. This also clobbers the video performance since it intoduces alot of overhead as it is reading from the z-buffer, the rendered frame, and the texture. You do this enough, you will easily blow past you cards fill rate.

[This message has been edited by KiLlEr (edited November 09, 2004).]

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A2597
Member
posted November 09, 2004 01:40 PM            
Sapphire Radeon 9800Pro ~180 to 200+ fps@ 1280x960 max everything

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RD-Kill
Member
posted November 09, 2004 06:59 PM            
Yeah, i was wondering if u could turn off the dirt and smoke spewing from the tanks somehow, besides just turning the partical rate to 25%?

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KiLlEr
Member
posted November 09, 2004 07:54 PM            
Not easily. About the only thing you can do is use a lower resolution and shutoff (or use a lower) FSAA setting.

Other than that you have to mess with the ent files, which only help in SP mode.

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Random Chaos
Member
posted November 11, 2004 09:49 AM            
I remember back on the Hell server (with almost every weapon moded to make nuke or matter explosions) that a TNT2 card (best out at the time) would get 1 frame/minute in the middle of massive battle.

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